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Old 06-29-10, 03:10 PM   #1
Dowly
Lucky Jack
 
Join Date: Apr 2005
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Ok, now that I've stopped laughing, crying and doing both at the same time, here's a list of what is wrong with the game after 1 level.

- Cover system is total BS, enemies can see you prone THROUGH foliage.
- No speed control like in SE
- Spelling mistakes
- Enemy animations are bugged quite often (not unheard off to see someone shoot 90degrees to the wrong direction and you still get hit), cutscene animations are pretty stupid too
- No head-splits-open gore like in SE
- Did I mention the enemy AI yet? Example: You and your spotter are in prone position, wearing ghillie suits and using silenced rifles yet every enemy in the whole complex knows where you are.
- Tunnel map(s)

That's all for now.

PS. Ow and this was all on 'easy' difficulty.
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Old 06-30-10, 02:45 AM   #2
Castout
Silent Hunter
 
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Sounds bad Dowly. Thanks for having the courage to test buy it for us
If anyone who likes to snipe and hasn't brought ArmA 2 then I'd say go get it.

One thing the game engine is not well optimized though it runs okay on my 3 year old system getting 20-30s fps. Not great but decently playable.
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Old 06-30-10, 12:20 PM   #3
Bort
Grey Wolf
 
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Quote:
Originally Posted by Dowly View Post
Ok, now that I've stopped laughing, crying and doing both at the same time, here's a list of what is wrong with the game after 1 level.

- Cover system is total BS, enemies can see you prone THROUGH foliage.
- No speed control like in SE
- Spelling mistakes
- Enemy animations are bugged quite often (not unheard off to see someone shoot 90degrees to the wrong direction and you still get hit), cutscene animations are pretty stupid too
- No head-splits-open gore like in SE
- Did I mention the enemy AI yet? Example: You and your spotter are in prone position, wearing ghillie suits and using silenced rifles yet every enemy in the whole complex knows where you are.
- Tunnel map(s)
You're absolutely right, Dowly. There's a ton wrong with this game. What most bothers me from your list is the cover system. It just doesn't work. The game makes you feel exposed when you're hiding, motionless, in tall grass. Going along with that is the fact that enemies can see you far before you can, even if you're crouching around in bushes and shadows.

But in addition to your list, I would like to add the fact that the difficulty can be adjusted to only easy, medium, or hard. No tweaking. That was something that I had hoped would make it into the full game since medium still includes the little red circle that shows exactly where the bullet is going to hit.

On the brighter side, performance is very nice. Better than I thought it would be.
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Old 06-30-10, 12:26 PM   #4
Dowly
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Yes, it runs well and doesn't look that bad overall. Just shame the gameplay is poo.
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Old 07-01-10, 07:42 PM   #5
onelifecrisis
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Quote:
Originally Posted by Dowly View Post
Ok, now that I've stopped laughing, crying and doing both at the same time, here's a list of what is wrong with the game after 1 level.

- Cover system is total BS, enemies can see you prone THROUGH foliage.
- No speed control like in SE
- Spelling mistakes
- Enemy animations are bugged quite often (not unheard off to see someone shoot 90degrees to the wrong direction and you still get hit), cutscene animations are pretty stupid too
- No head-splits-open gore like in SE
- Did I mention the enemy AI yet? Example: You and your spotter are in prone position, wearing ghillie suits and using silenced rifles yet every enemy in the whole complex knows where you are.
- Tunnel map(s)

That's all for now.

PS. Ow and this was all on 'easy' difficulty.
Thanks for posting this info Dowly. Looks like I'll be giving this game a wide berth.
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Old 07-01-10, 08:55 PM   #6
conus00
Grey Wolf
 
Join Date: May 2008
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Quote:
Originally Posted by Dowly View Post
Ok, now that I've stopped laughing, crying and doing both at the same time, here's a list of what is wrong with the game after 1 level.

- Cover system is total BS, enemies can see you prone THROUGH foliage.
- No speed control like in SE
- Spelling mistakes
- Enemy animations are bugged quite often (not unheard off to see someone shoot 90degrees to the wrong direction and you still get hit), cutscene animations are pretty stupid too
- No head-splits-open gore like in SE
- Did I mention the enemy AI yet? Example: You and your spotter are in prone position, wearing ghillie suits and using silenced rifles yet every enemy in the whole complex knows where you are.
- Tunnel map(s)

That's all for now.

PS. Ow and this was all on 'easy' difficulty.
I 100% agree with Dowly. Just finished the game. I've got to admit, some parts of the game were quite entertaining but overall it's just another shooter dressed up as 'sniper game.'
While the 'sniping' missions have some sense to it, when game switches to "CoD mode" it gets really bad. Also all enemies move on preset paths and their behavior is predetermined so the replay value is pretty much non-existent.
Shame, because the graphics and the terrain structure has a lot of potential...
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Old 07-06-10, 07:15 PM   #7
Terror_666
Watch
 
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Quote:
Originally Posted by Dowly View Post
Ok, now that I've stopped laughing, crying and doing both at the same time, here's a list of what is wrong with the game after 1 level.

- Cover system is total BS, enemies can see you prone THROUGH foliage.
- No speed control like in SE
- Spelling mistakes
- Enemy animations are bugged quite often (not unheard off to see someone shoot 90degrees to the wrong direction and you still get hit), cutscene animations are pretty stupid too
- No head-splits-open gore like in SE
- Did I mention the enemy AI yet? Example: You and your spotter are in prone position, wearing ghillie suits and using silenced rifles yet every enemy in the whole complex knows where you are.
- Tunnel map(s)

That's all for now.

PS. Ow and this was all on 'easy' difficulty.
Don't forget the invisible walls when you stray off the prescribed path as part of a cunning plan to avoid getting shot at.
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Old 07-07-10, 04:08 AM   #8
Dowly
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Quote:
Originally Posted by Terror_666 View Post
Don't forget the invisible walls when you stray off the prescribed path as part of a cunning plan to avoid getting shot at.
I keep that under "Tunnel map(s)".
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