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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Most important things with TMO.
Weather/water conditions, you can get by with a lot when winds are up. If waters are calm, expect to be pinged. Keeping a narrow profile, sometimes just turning and making yourself narrow will stop pinging. You know about silent running, ect.. I stay at scope depth regardless during an attack, unless it's a huge convoy, then I'll go deep and come in from a narrow profile and come up in the middle of the convoy. I find if I do most of my attacks from 1500 yards at a narrow profile I seldom get pinged. Sometimes it's best to just follow along, wait for night, worse weather, winds at least 5 kts. Early war you can go deeper and usually go under sonar, but later it gets hard to get deep enough and then get back up to attack in time. |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Here is how to avoid being pinged, detected, depth charged, damaged or sunk.
Tap the ESC key. Scroll to Return to Windows. Tap key. End of story. You win every time. ![]() |
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