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Old 06-28-10, 08:44 PM   #1
Capt Jack Harkness
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How about some extra detail on the diesels like the Krupp/MAN engravings?


Krupp Logo

More reference photos: http://www.uboat.net/gallery/index.html?gallery=U995C


Partially false-color pic showing location of Krupp logo (from an SHIII project).


Last edited by Capt Jack Harkness; 06-28-10 at 08:59 PM.
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Old 06-28-10, 09:06 PM   #2
SteelViking
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As always Capt Jack Harkness, thanks for the ideas. Sadly I do not think that it is possible to add the crank cases access panels. To do it right, it would take 3d modeling, and as far as I know, that is not really feasible. Also, I think that the crank case itself shares the same textures as the walls, but I am not positive. I will track down all the textures that are used for the engine and see if I cannot at least come up with something. I could probably add a few logos where they would make sense.
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Old 06-28-10, 09:21 PM   #3
Madox58
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You can attach new 3D objects to existing GR2 files.

Look at TDW's files for Flags.
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Old 06-28-10, 09:54 PM   #4
SteelViking
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I stand corrected. The only problem is, I do not know how/do not have the tools to do it. If anyone can or knows how(I am looking at you privateer) I would love to either learn how, or just include it with the mod(full credit being given to whoever does it of course).
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Old 06-28-10, 09:58 PM   #5
Madox58
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Part of the Tools are in progress Mate.

S3D will do it once a few more adjustments are made.
And final packages are ready.
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Old 06-29-10, 02:15 AM   #6
Capt Jack Harkness
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Quote:
Originally Posted by SteelViking View Post
As always Capt Jack Harkness, thanks for the ideas. Sadly I do not think that it is possible to add the crank cases access panels. To do it right, it would take 3d modeling, and as far as I know, that is not really feasible. Also, I think that the crank case itself shares the same textures as the walls, but I am not positive. I will track down all the textures that are used for the engine and see if I cannot at least come up with something. I could probably add a few logos where they would make sense.
Haha no worries, I just make suggestions, it's up to people like yourself to see if they work or not! Anyhow, great news if something can be done about it, if not there are other things to mod...
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Old 06-29-10, 09:45 AM   #7
TheBeast
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@SteelViking - I really have to thank you for turning me on to the Bump Map Tool in GIMP. I was trying to create bump maps manually prior to that and you have a good idea of how much time and effort you saved me.

Thanks!
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Old 06-29-10, 09:53 AM   #8
SteelViking
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Quote:
Originally Posted by TheBeast View Post
@SteelViking - I really have to thank you for turning me on to the Bump Map Tool in GIMP. I was trying to create bump maps manually prior to that and you have a good idea of how much time and effort you saved me.

Thanks!
I am glad I was able to help.
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Old 06-29-10, 09:44 PM   #9
Faamecanic
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Good looking mod...downloading and will install when I get back to port! (provided my Type VIIB doesnt sink to the bottom on my next submerge!! I hope a MOD can fix this!!)
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Old 06-29-10, 10:15 PM   #10
SteelViking
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What problem are you having? Is it the automatic sink below 180m? I am pretty sure that ddrgn's historical sub specifications mod fixes that.
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