![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
How about some extra detail on the diesels like the Krupp/MAN engravings?
![]() ![]() Krupp Logo More reference photos: http://www.uboat.net/gallery/index.html?gallery=U995C ![]() Partially false-color pic showing location of Krupp logo (from an SHIII project). ![]() Last edited by Capt Jack Harkness; 06-28-10 at 08:59 PM. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
As always Capt Jack Harkness, thanks for the ideas. Sadly I do not think that it is possible to add the crank cases access panels. To do it right, it would take 3d modeling, and as far as I know, that is not really feasible. Also, I think that the crank case itself shares the same textures as the walls, but I am not positive. I will track down all the textures that are used for the engine and see if I cannot at least come up with something. I could probably add a few logos where they would make sense.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
You can attach new 3D objects to existing GR2 files.
![]() Look at TDW's files for Flags. |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
I stand corrected. The only problem is, I do not know how/do not have the tools to do it. If anyone can or knows how(I am looking at you privateer
![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Part of the Tools are in progress Mate.
![]() S3D will do it once a few more adjustments are made. And final packages are ready. |
![]() |
![]() |
#6 | |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() |
![]()
@SteelViking - I really have to thank you for turning me on to the Bump Map Tool in GIMP. I was trying to create bump maps manually prior to that and you have a good idea of how much time and effort you saved me.
Thanks! ![]() |
![]() |
![]() |
![]() |
#8 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]() Quote:
![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
|
![]() |
![]() |
![]() |
#9 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
|
![]()
Good looking mod...downloading and will install when I get back to port! (provided my Type VIIB doesnt sink to the bottom on my next submerge!! I hope a MOD can fix this!!)
|
![]() |
![]() |
![]() |
#10 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
What problem are you having? Is it the automatic sink below 180m? I am pretty sure that ddrgn's historical sub specifications mod fixes that.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|