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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Hope you enjoy PTO!
Btw; I recomend a transfer to Brisbane ![]()
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#17 |
Mate
![]() Join Date: Mar 2010
Location: New York State
Posts: 59
Downloads: 113
Uploads: 0
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Hi OLC...Welcome aboard!...I shipped out here just a few months ago. After fiddling with a number of MOD salads I finally decided on RFB2 with April patch, EasyPlot V1 and Small Nav Tools for RFB2. I found the combination solid and very playable...Good hunting!...most of all have fun!!!...The guys around here are very helpfull and are quick to reply with ANY question you have...and their knowledgeable-periscope to keel...SK
Last edited by Steelkilt; 06-29-10 at 12:05 PM. |
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#18 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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![]() ![]() ![]() But either way TM2 or RFB im sure your be impressed by them both |
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#19 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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don't overlook the supermod Fall of the Rising Sun. Not as hard as TMO, but it has great graphics when I played some time ago.
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#20 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yep, good point IGD.
FOTRS tends to get overlooked. But I gotta say, when I did try it I was pretty impressed. |
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#21 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Thanks all. Now, I have a problem. I fired up vanilla just to check everything is working. It seems okay except that I see weird wobbly water when I pan the camera around. Stand on bridge, camera still, everything is fine... but as soon as the camera starts to move the water goes all funky, like jelly or something... and then when I stop panning it stops wobbling. I assume I'm not the first person to have this issue. Any known fixes?
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#22 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I only remember the "jelly water" issue when comeing out of TC.
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#23 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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For me it's there straight away, before I've gone into TC (or done anything else for that matter). And it doesn't seem to want to go away.
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#24 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Oh that's not good.
Again, only seems to happen to me after I've been at high levels of TC for a while. Are you patched up OLC? |
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#25 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
The relevant specs: nVidia GTX 260 (with official 197.45 WHQL drivers) Intel Core i5-750 4GB RAM Vista Home Basic 64bit This is a clean install of everything (recently repartitioned and reformatted my HDD). All drivers (aside from the nVidia drivers) are up to date. nHancer has not been installed. No tweaks or registry hacks, just a clean windows installation. The other games I have installed are running fine (Crysis, Mass Effect, Portal, Company of Heroes, DEFCON). You say it happens after TC? For how long? What makes it go away? |
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#26 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I tend to transit from Pearl to just outside Empire waters at 3 or 4 thousand.
If I get dropped out (say for a radio message), then it's really bad, and it takes my computer 5 or 6 seconds to settle down. I'll patrol at 1024, or 512 in areas of high air cover. If I've been at this level of TC for, oh I dunno, 5-10 minutes, when I drop out it takes 2-3 seconds to settle down. I never have to do anything specific to clear it, it works itself out. Sorry OLC, I know that doesn't really help. Have you tried the old SH3 trick? Do a quick 360 of the horizon so the game has to load all of the environment. Or was that only for when you were in a harbour? I can't remember now. |
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#27 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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What you can do is try using the Real Environment Mod it improves the look and mechanics of the game without affecting game play. You will find that things that annoy you about the game and when they do search for a MOD that "fixes" it. Someone has to have done something about it already. I was annoyed with the mission map markers hiding islands when I traveled to it and ran aground. So I made made the markers transparent.
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#28 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yeah, good point ancient46.
I've just read a few old threads about this issue. It looks like the jelly water was never properly fixed in the stock game. A few of the big environment mods severely reduced it's tendency to turn up though. However, TMO comes with it's own tweaked version of Real Environment. I know that you are probably going to be using TMO OLC. Try enabling it. You may find that the environment TMO uses is enough to stop the jelly on your machine. Then you'll know if this is really going to be an issue for you. |
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#29 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Also just found a few good tips in an old thread.
"I think the workaround is to not jump straight out of high TC on the navmap to a screen with the sea in it. You should slow down to 1TC first." "If you are dropped down to 1TC, go to the command room first, before going to an external view" |
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#30 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Okay, thanks very much for the info!
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