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Old 06-12-10, 12:45 PM   #16
Royale-Adio
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@ Java

Not only that, but Tomi099 had a hard time making a high poly type 7. The game engine just couldn't handle it.

The data folder is not the same in sh3. I get lost pretty much while trying to mod. I like SH4 data folder better. More simple, more modder friendly IMO.

I would like to see the refinement of OM with type 2 and 7 High-Poly just like type 9 1.5(Tomi099 did the type 7.) rather than importing all to sh3.
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Old 06-12-10, 01:18 PM   #17
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Originally Posted by nemo7 View Post
I am convinced that SH3 (+GWX3+mods) remains the best U-boat sim ever made. Therefore deserves better crew models.

SH4 v1.5 OM is a great U-boat sim in aspect of graphics, crew managment and sea water environment. But there is no adequate U-boat boyancy and the rest of the environment (e.g. sunset) is quite excessive. I agree though that deserves more attention from the moders.
I disagree, especially about the sunsets. I've seen sunsets that look just like that, and the transparent water is amazing. SH5's is even better, but the foam needs a little tweeking. As for the bouyancy, With the current mods it's a lot better, and could probably be fixed entirely if someone felt motivated to do it.

SH4 is much more capable when it comes to adding mods like FM's new interiors, and IABL's merchant fleet could be cloned into individual nations with much less trouble than it is with SH3, possibly even into individual corporate stables. And I could guarantee that they got the correct names for all of those, if there was a ship-name application like SH3 Commander. That kind of fineness simply can't be done with SH3. So I'm biased.

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Ps. I wonder SS, why there is only one Mega-mod for SH4 v1.5?
And that's the problem - nobody feels motivated to do it. The GWX team was starting a mod for SH4, but put it off when SH5 was announced and have gone their separate ways. They are still in touch, but are working on different projects, mostly involving SH5.
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Old 06-12-10, 01:30 PM   #18
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I thought you were involved in a different SH4 v1.5 mega mod.

Ps. Especially sunset seems fake to me. I guess I m not a romantic...at all
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Old 06-12-10, 01:38 PM   #19
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Quote:
Originally Posted by Royale-Adio View Post
Not only that, but Tomi099 had a hard time making a high poly type 7. The game engine just couldn't handle it
It's not the Engines fault.
It will handle higher poly 3D models.
It's the excessive redundancy in SH3.
SH4 suffers from some of the same redundancy.
They just cut up the Campaign files to try and fix the load times.
SH5 uses a much better approach to this problem.
Still not optimized as much as it could be but much better.
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Old 06-12-10, 07:40 PM   #20
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Originally Posted by Fubar2Niner View Post
@Reece

Win 7 can handle up to 192GB ram depending on the version you have;

While the maximum RAM limit for 32-bit Windows 7 editions is 4GB, when it comes to the 64-bit editions, the amount of memory that the OS can address depends on which edition you are running.

Here are the upper RAM limits for the different editions of Windows 7:
  • Starter: 8GB
  • Home Basic: 8GB
  • Home Premium: 16GB
  • Professional: 192GB
  • Enterprise: 192GB
  • Ultimate: 192GB
Best regards.

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Thanks for that info, just waiting for SP1 to be released, plus I'm still saving my pennies, ain't cheap!

Quote:
Sailor Steve said:
As for the bouyancy, With the current mods it's a lot better, and could probably be fixed entirely if someone felt motivated to do it.
That is the one big thing that is a game breaker for me, especially in a storm the boat near takes off and the crew appearing then disappearing all the time looks stupid!
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Old 06-14-10, 07:48 AM   #21
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Originally Posted by Reece View Post
Well I must say that the OM faces are pretty good!
Yes I agree!
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Old 06-14-10, 09:34 AM   #22
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Quote:
Originally Posted by Fubar2Niner View Post
@Reece

Win 7 can handle up to 192GB ram depending on the version you have;

While the maximum RAM limit for 32-bit Windows 7 editions is 4GB, when it comes to the 64-bit editions, the amount of memory that the OS can address depends on which edition you are running.

Here are the upper RAM limits for the different editions of Windows 7:
  • Starter: 8GB
  • Home Basic: 8GB
  • Home Premium: 16GB
  • Professional: 192GB
  • Enterprise: 192GB
  • Ultimate: 192GB
Best regards.

Fubar2Niner
Also depends on your motherboard. Mine's only 8GB even with 7 Pro - boo-hiss!
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Old 06-17-10, 04:41 AM   #23
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Do you still think this is possible? I heard that the crew was hardcoded...
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Old 06-20-10, 09:41 AM   #24
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yes, it is. theres no normal way to change them. only with lot of work via hex editing. every single animation has to be modified and theres no way to do this easily. tried several ways, no success.

a case for privateer or diving duck, our hex specialists.
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Old 06-24-10, 04:16 AM   #25
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Theoretically is possible to make it...
To know hex-editing is not enough to make this work...
It is necessary completely to rework characters (models, textures and so on), animations and face's animations, StateMachine Classes and many else... and even in this case you do not get characters as in SH4 (restrictions of SH3's engine)...
More simply (really) slightly to rework existing characters meshes, anims and SM Classes...

- Unnecesary remarks edited out in benefit of forum's enjoyment- Hitman (Moderator)
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Old 06-24-10, 05:04 AM   #26
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Quote:
Originally Posted by Anvart View Post
Theoretically is possible to make it...
To know hex-editing is not enough to make this work...
It is necessary completely to rework characters (models, textures and so on), animations and face's animations, StateMachine Classes and many else... and even in this case you do not get characters as in SH4 (restrictions of SH3's engine)...
More simply (really) slightly to rework existing characters meshes, anims and SM Classes...
Damn....what is your problem Anvart ???
A forum is a platform to discuss ideas and suggestions....and nothing more is done here in this thread .
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Old 06-24-10, 06:08 AM   #27
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the best solution is to ignore affronts in order to keep the peace here.
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Old 06-24-10, 06:38 AM   #28
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Solved, unnecessary comments edited out in befefit of forum's enjoyment.

Keep the good discussion guys, I'd like to see at least the heads of SH4 crew ported to SH3 bodies ...
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Old 06-24-10, 11:56 AM   #29
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MAKE MY DAY !!

It would be one of the greatest mods. Away that droids.
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Old 06-26-10, 11:07 AM   #30
urfisch
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Quote:
Originally Posted by Hitman View Post
Solved, unnecessary comments edited out in befefit of forum's enjoyment.

Keep the good discussion guys, I'd like to see at least the heads of SH4 crew ported to SH3 bodies ...
i still hope to see sh5 and sh3 benefits merged into a game, the blows the hell out of us!!!

possible? i´ve just seen the ships simulator on e3...nice engine, though. maybe this might be a good base for starting from scratch?
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