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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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@ Java
Not only that, but Tomi099 had a hard time making a high poly type 7. The game engine just couldn't handle it. The data folder is not the same in sh3. I get lost pretty much while trying to mod. I like SH4 data folder better. More simple, more modder friendly IMO. I would like to see the refinement of OM with type 2 and 7 High-Poly just like type 9 1.5(Tomi099 did the type 7.) rather than importing all to sh3. |
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#17 | ||
Eternal Patrol
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SH4 is much more capable when it comes to adding mods like FM's new interiors, and IABL's merchant fleet could be cloned into individual nations with much less trouble than it is with SH3, possibly even into individual corporate stables. And I could guarantee that they got the correct names for all of those, if there was a ship-name application like SH3 Commander. That kind of fineness simply can't be done with SH3. So I'm biased. Quote:
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#18 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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I thought you were involved in a different SH4 v1.5 mega mod.
![]() Ps. Especially sunset seems fake to me. I guess I m not a romantic...at all ![]()
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#19 | |
Stowaway
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It will handle higher poly 3D models. It's the excessive redundancy in SH3. SH4 suffers from some of the same redundancy. They just cut up the Campaign files to try and fix the load times. SH5 uses a much better approach to this problem. Still not optimized as much as it could be but much better. |
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#20 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,732
Downloads: 171
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Sub captains go down with their ship! |
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#21 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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Yes I agree!
![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#22 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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#23 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Do you still think this is possible? I heard that the crew was hardcoded...
Last edited by Royale-Adio; 06-17-10 at 05:04 AM. |
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#24 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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yes, it is. theres no normal way to change them. only with lot of work via hex editing. every single animation has to be modified and theres no way to do this easily. tried several ways, no success.
a case for privateer or diving duck, our hex specialists.
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#25 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Theoretically is possible to make it...
To know hex-editing is not enough to make this work... It is necessary completely to rework characters (models, textures and so on), animations and face's animations, StateMachine Classes and many else... and even in this case you do not get characters as in SH4 (restrictions of SH3's engine)... More simply (really) slightly to rework existing characters meshes, anims and SM Classes... - Unnecesary remarks edited out in benefit of forum's enjoyment- Hitman (Moderator)
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Hitman; 06-24-10 at 06:37 AM. |
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#26 | |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
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A forum is a platform to discuss ideas and suggestions....and nothing more is done here in this thread .
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![]() ![]() Last edited by Hitman; 06-24-10 at 06:37 AM. |
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#27 |
Admiral
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the best solution is to ignore affronts in order to keep the peace here.
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#28 |
Pacific Aces Dev Team
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Solved, unnecessary comments edited out in befefit of forum's enjoyment.
Keep the good discussion guys, I'd like to see at least the heads of SH4 crew ported to SH3 bodies ... ![]()
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One day I will return to sea ... |
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#29 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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MAKE MY DAY !!
![]() It would be one of the greatest mods. Away that droids.
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#30 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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possible? i´ve just seen the ships simulator on e3...nice engine, though. maybe this might be a good base for starting from scratch?
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