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Old 06-23-10, 02:24 PM   #16
voss
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I too enjoy the minimalist UI.. however I have started playing with it not there (ie: numpad Del) So it really does seem like I am captaining a U-boat. Want to see Fuel levels, check the Dials, Depth? Dials again, etc.
My thinking exactly! I try to play with the HUD off as much as possible. It's all about immersion, baby!
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Old 06-23-10, 02:28 PM   #17
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Hello there, yes of course no problem , I bought a EAH5870 V2 , specifically to play SH5 , and those new setting can reduce the FPS of this video card but only when become warm ( 70 C ) , I am swapping the stock video card cooler and adding also a huge passive heatsink ( 300x150x15mm ) at the back of the GPU PCB

http://www.birminghamaluminium.com/heatsink_detail/39

.
My video card already has a huge heat sink but, especially now with the summer coming, it can get wonky when my room gets heated. I've avoided most of the annoying heat-related problems by taking the side panels off of my box and pointing a small fan at the CPU and video card.
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Old 06-23-10, 03:21 PM   #18
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What there is to like about SH5?
Aside from the stupendous graphics, a fully rendered interior and interactive crew. Unforunately for me, that's not enough. This games shortcomings bugged me enough to start a uboat mod for SH4.
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Old 06-23-10, 03:24 PM   #19
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My thinking exactly! I try to play with the HUD off as much as possible. It's all about immersion, baby!
The stock UI is nice and unobtrusive. I didn't know you could get rid of it with Num Pad Del, I've just been using the shift+z to get rid of it for screenshots or to make it more cinematic. One thing from SH3 that I wish carried over was usable dials, like adjusting speed using the telegraphs or depth with the diving stations.
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Old 06-23-10, 03:36 PM   #20
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My thinking exactly! I try to play with the HUD off as much as possible. It's all about immersion, baby!
But if you turn off the HUD , this will force you to actually go to the dials/gauges of the sub to be able to check what is going on , this is shockingly realistic Good Idea


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Old 06-23-10, 04:24 PM   #21
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But if you turn off the HUD , this will force you to actually go to the dials/gauges of the sub to be able to check what is going on , this is shockingly realistic Good Idea


.
Yup, it is pretty cool to use the actual dials around the sub. Plus BIGREG is constantly working to make more of the dials actually work, and I just put out a mod/am still working on cleaning up the textures of all the gauges and gauge labels so they can be read easier. Once BIGREG and I finish, it should be much easier and more enjoyable to play that way.
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Old 06-23-10, 04:41 PM   #22
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The stock UI is nice and unobtrusive. I didn't know you could get rid of it with Num Pad Del, I've just been using the shift+z to get rid of it for screenshots or to make it more cinematic. One thing from SH3 that I wish carried over was usable dials, like adjusting speed using the telegraphs or depth with the diving stations.
My preference would be to give these commands "verbally." "Tell" the WO, navigator, XO or engineer to go to a certain depth; take a certain heading; or go to a certain speed.

I use the More Crew Commands by Dialog mod, which is terrific! Thanks, Athlonic!

What would be ideal is to have the above commands added to the dialog boxes where the actual value can be dialed in. I hate "telling" the helmsman to come to heading 179, because of slightly inaccurate mouse placement, when, IRL, I would have simply said, "Come to heading 180."
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Old 06-23-10, 05:15 PM   #23
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Yup, it is pretty cool to use the actual dials around the sub. Plus BIGREG is constantly working to make more of the dials actually work, and I just put out a mod/am still working on cleaning up the textures of all the gauges and gauge labels so they can be read easier. Once BIGREG and I finish, it should be much easier and more enjoyable to play that way.
Wonderful! I can hardly wait!
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Old 06-23-10, 05:27 PM   #24
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What would be ideal is to have the above commands added to the dialog boxes where the actual value can be dialed in. I hate "telling" the helmsman to come to heading 179, because of slightly inaccurate mouse placement, when, IRL, I would have simply said, "Come to heading 180."
That has been a minor but annoying problem since the beginning of the series. Ideal would be to have a box come up requesting the course, and you could just type in the numbers.

Or is that what you meant?
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Old 06-23-10, 05:30 PM   #25
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I think the problem with the auto targeting is that to make it work you can't lock on to your target. You line up the crosshairs with where you want your torpedo to hit and if you look on your mini-map it automatically lines up the shot...BUT, if you Lock Target it switches to the TDC and if the TDC is turned off you have to do the line up the numbers. I've slowly taught myself to manually target thanks to the guides here on Subsim, and *cough* having map updates on - but gotta learn somewhere,( http://www.subsim.com/radioroom/showthread.php?t=164131) and it takes a little more time, but I actually miss less and it feels more rewarding.

I didn't know about the the Super SH, but that might be because things were cut to make the deadline. I do agree it does seems rushed as if to make a release date the developers weren't planning on (which is probably even more frustrating and heartbreaking for the devs than for us).
I still like it though, and even the mods out now make the game greater, I can't wait to see what happens given time.
Man, you just changed my whole experaince here... Just lock, and unlock... line up the scope and perfect... don't even need to flood the tubes for the externa percision... Thaks so much!

I do want to dable with manual but I want to get further into the campaign...
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Old 06-23-10, 05:38 PM   #26
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That has been a minor but annoying problem since the beginning of the series. Ideal would be to have a box come up requesting the course, and you could just type in the numbers.

Or is that what you meant?
Sure. Typing the values into a box would be fine.

Even some sort of system with tumblers or arrows to increase or decrease the values. The use of arrows is already present when "telling" the XO at what speed the target is moving. Perhaps that input is accessible to our clever modders.
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Old 06-23-10, 06:53 PM   #27
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That would be a good solution too.
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Old 06-27-10, 08:11 AM   #28
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This SH5 feature have never been mentioned before anywhere , but I like it very much ,when you want to use the periscope in the control room ,you click on the periscope , and the periscope " turns " automatically towards where you are , and not just up/down like the previous SH versions






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Old 06-27-10, 09:08 AM   #29
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That is a cool feature.
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Old 06-27-10, 09:44 AM   #30
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Besides the nice looking graphics and interiors model, I didn't really like anything else about SH5 in its current stage. The UI is what bugs me the most, it looks like a Windows Aero interface, to me that destroys all the immersion that you're commanding a 1940's submarine. SH3's old-looking maps, worn sheets of paper, buttons, authentic looking gauges and dials, logbook and messages with old typewriter fonts, etc all go with the game's theme and improve the game's immersion. It helps the feel that you're commanding an old U-boat not surfing a fancy website or using Windows 7 gadgets in 2010, but to each his own!
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