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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Engineer
![]() Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
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My PC: ASUS P5VD2-VM mobo 3.2 GHz Pentium 4 4GB 667MHz RAM ATI Radeon HD 5750 1 GB Graphics Card Windows XP Pro, SP3, v. 5938 |
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#17 | |
Engineer
![]() Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
Uploads: 0
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My PC: ASUS P5VD2-VM mobo 3.2 GHz Pentium 4 4GB 667MHz RAM ATI Radeon HD 5750 1 GB Graphics Card Windows XP Pro, SP3, v. 5938 |
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#18 | |
Rear Admiral
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#19 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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The stock UI is nice and unobtrusive. I didn't know you could get rid of it with Num Pad Del, I've just been using the shift+z to get rid of it for screenshots or to make it more cinematic. One thing from SH3 that I wish carried over was usable dials, like adjusting speed using the telegraphs or depth with the diving stations.
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#20 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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What we do in life echoes in Eternity |
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#21 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Yup, it is pretty cool to use the actual dials around the sub. Plus BIGREG is constantly working to make more of the dials actually work, and I just put out a mod/am still working on cleaning up the textures of all the gauges and gauge labels so they can be read easier. Once BIGREG and I finish, it should be much easier and more enjoyable to play that way.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#22 | |
Engineer
![]() Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
Uploads: 0
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![]() I use the More Crew Commands by Dialog mod, which is terrific! Thanks, Athlonic! ![]() What would be ideal is to have the above commands added to the dialog boxes where the actual value can be dialed in. ![]()
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My PC: ASUS P5VD2-VM mobo 3.2 GHz Pentium 4 4GB 667MHz RAM ATI Radeon HD 5750 1 GB Graphics Card Windows XP Pro, SP3, v. 5938 Last edited by voss; 06-23-10 at 05:18 PM. |
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#23 | |
Engineer
![]() Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
Uploads: 0
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My PC: ASUS P5VD2-VM mobo 3.2 GHz Pentium 4 4GB 667MHz RAM ATI Radeon HD 5750 1 GB Graphics Card Windows XP Pro, SP3, v. 5938 |
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#24 | |
Eternal Patrol
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Or is that what you meant? ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#25 | |
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
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I do want to dable with manual but I want to get further into the campaign... |
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#26 | |
Engineer
![]() Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
Uploads: 0
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![]() Even some sort of system with tumblers or arrows to increase or decrease the values. The use of arrows is already present when "telling" the XO at what speed the target is moving. Perhaps that input is accessible to our clever modders. ![]()
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My PC: ASUS P5VD2-VM mobo 3.2 GHz Pentium 4 4GB 667MHz RAM ATI Radeon HD 5750 1 GB Graphics Card Windows XP Pro, SP3, v. 5938 |
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#27 |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#28 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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This SH5 feature have never been mentioned before anywhere , but I like it very much ,when you want to use the periscope in the control room ,you click on the periscope , and the periscope " turns " automatically towards where you are , and not just up/down like the previous SH versions
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What we do in life echoes in Eternity Last edited by tonschk; 06-27-10 at 12:03 PM. |
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#29 |
Eternal Patrol
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That is a cool feature.
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“Never do anything you can't take back.” —Rocky Russo |
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#30 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Besides the nice looking graphics and interiors model, I didn't really like anything else about SH5 in its current stage. The UI is what bugs me the most, it looks like a Windows Aero interface, to me that destroys all the immersion that you're commanding a 1940's submarine. SH3's old-looking maps, worn sheets of paper, buttons, authentic looking gauges and dials, logbook and messages with old typewriter fonts, etc all go with the game's theme and improve the game's immersion. It helps the feel that you're commanding an old U-boat not surfing a fancy website or using Windows 7 gadgets in 2010,
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