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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Nice work SteelViking!
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Great work!
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#3 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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It's nice and eye catchy, but looks more like a modern office or hospital rather than a WW2 battle boat
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#4 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Very nice
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#5 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() I am looking for the location of the texture of the needles and at the same time the possibility to add more light to the interior dials ![]() if you want i can change the reflection of the guages lens ![]() |
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#6 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Hi BIGREG, may I ask you, in your WoGaDi Mod BetaSix, what changes did you do in the forward compartments like the Torpedo Room?
Bonjour BIGREG, pourrai je te demander quels changements que vous avez faits dans votre WoGaDi BetaSix Mod dans les chambres en avant? Specialement le chambre des torpilles?
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#7 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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For the front room torpedo i have remake the guages dials
the 4 guages over the torpedo tubes ( open/close ) and the 2 of the left wand with CO2 and air compressed and no more ![]() for the rest ( doors , levers etc ... ) i need to understand how to make a .sim for his .GR2 ![]() |
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#8 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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#9 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi steelviking, haven't been around for a while due to broadband exchange being upgraded - no internet
![]() But I return to find you've a new version out - it was a bit like christmass ![]() I like the new scope textures and will definitly make an addon for my mod to use them ![]() Should have my new version released in the next 2 days as long as net stays up and lets me access the menu editor ![]() Again excellent work my friend. ![]() |
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#10 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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Ok. Finished ...
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#11 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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This is such a great interior mod, and i really want to use it, but it has a big hit on FPS...is there a file that i can remove that isnt really neccessary in order for this mod to work just so i can speed up my FPS a bit at all? to be honest the real reason i want this mod is because it makes a lot of gauges and needles animated and working, not so fussed on the colours of interior etc. so if there a file someone can advise me on to delete or a change to make that would be great and very helpful. Otherwise Ill just have to uninstall it and cant use it.
Cheers, Ren |
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#12 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Nice work SteelViking
![]() By-the-way, what UI are you using? I find Darkwraith's UI MOd too fiddly. I use Voice Recog and that reduces the need for alot of buttons on the interface. I'd prefer to interact with the 3D swithgear, but SH5's sadly lacking in this department ![]()
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