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Old 06-22-10, 10:34 PM   #1
SteelViking
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Here are some screen shots of V1.2:





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Last edited by SteelViking; 09-19-10 at 11:02 PM.
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Old 06-23-10, 01:50 AM   #2
Capt Jack Harkness
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Could you redo the needles on the black-face gauges to a more visible color? Unless, of course, it ends up messing with other dials. I think some of the boats had yellow needles, but I'm not positive.

Other than that, great work!
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Old 06-23-10, 02:04 AM   #3
kylania
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Nice work SteelViking!
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Old 06-23-10, 02:49 AM   #4
coronas
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Great work!
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Old 06-23-10, 05:11 AM   #5
Zedi
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It's nice and eye catchy, but looks more like a modern office or hospital rather than a WW2 battle boat This mod disable Bigred's mod? I see no more dials in engine room...
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Old 06-23-10, 05:50 AM   #6
Krauter
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Very nice .. however if I do not like the colour of the interior walls and floor can I just simply install AilWhiteInterior and FloorPack-Black(blue, etc) over this?
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Old 06-23-10, 05:57 AM   #7
BIGREG
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I am looking for the location of the texture of the needles and at the same time the possibility to add more light to the interior dials

if you want i can change the reflection of the guages lens via the .sim
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Old 06-23-10, 05:51 AM   #8
The General
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Nice work SteelViking

By-the-way, what UI are you using? I find Darkwraith's UI MOd too fiddly. I use Voice Recog and that reduces the need for alot of buttons on the interface. I'd prefer to interact with the 3D swithgear, but SH5's sadly lacking in this department
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Old 09-21-10, 03:41 PM   #9
nozaurio
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Greetings SteelViking.
I can tell you that since I installed it and saw among all the good changes he made, the oil is poured on the floor of the engine room and the fat or oil under the torpedoes.
I see the needle repair missing the clock in the room hydrophone, also the fuel gauge, modify the texture of this watch which is really now, if a clock of fuel.
The only thing is that I stopped working this watch is no way that you run again?.
Now the lamps if they have the shine it deserves.
Again I congratulate you for good work that you and his collaborators made...
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Old 09-22-10, 12:13 AM   #10
Kentrat
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Pascal uniforms are here SV, bottom item

http://www.filefront.com/user/pascal56

Looking forward to 1.3
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Old 09-22-10, 01:58 PM   #11
SteelViking
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Quote:
Originally Posted by Kentrat View Post
Pascal uniforms are here SV, bottom item

http://www.filefront.com/user/pascal56

Looking forward to 1.3
It should be totally compatible. Just make sure to install pascal's uniform mod after mine, and both will work just fine together.
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Old 09-24-10, 08:44 AM   #12
nozaurio
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Greetings ...
I have installed the Mod WoGadi BetaSix and installing SteelViking's Interior Mod V1.2, does not the fuel gauge in the engine room, I can help solve this? ...
Thanks ...
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Old 09-24-10, 09:00 AM   #13
SteelViking
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Quote:
Originally Posted by nozaurio View Post
Greetings ...
I have installed the Mod WoGadi BetaSix and installing SteelViking's Interior Mod V1.2, does not the fuel gauge in the engine room, I can help solve this? ...
Thanks ...
No, don't install any of the WoGaDi mod versions along with V1.2. All of BIGREG's work has been incorporated into V1.2, and much of it has been improved upon. You will expirience some pretty nasty conflicts if both are ran at the same time.

The main fuel gauge in the DER cannot be fixed right now. Privateer had fixing it on his list of things to do with his work on the .GR2 files, but then his computer fried. It takes high level hexing to fix it.

The engineer's panel does, however, have working fuel gauges. On the engineer's panel, there are gauges for CO2, speed, and fuel. Just look at the other gauges around the sub so that you can easily tell which gauges do what on the panel.
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