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#1 |
Sea Lord
![]() Join Date: Apr 2007
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I'm assuming you are using electric torpedoes so that your target did not accelerate to avoid the torpedoes.
I have seen this before also. I set up a perfect 4-shot spread at a fleet carrier and all 4 shots missed aft. I remember reading about a bug in SH3 whereby the speed settings may not take correctly in the TDC menu, and you should always click your desired speed as the last thing when you leave the TDC. I don't know if this is true or not, and it may only apply for steamers since electrics only have one speed. Steve |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Another possibility is that you forgot to open the torpedo doors well before you fire. The doors open automatically when you fire but this also forces a firing delay. If the target is quick enough this may cause it to escape it's doom.
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#3 |
Planesman
![]() Join Date: Jan 2002
Location: Netherlands
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Thanks, guys!
Sorry, I forgot to mention that tube doors were open before firing, so that can't be the problem. @maillemaker Yes, this has happened with electrics and also steam. For the steamers, I can imagine the target spotting the wake and accelerating, but for electrics that's obviously not the case. Though in the dark and in rough seas, even for steamers this option becomes less realistic. |
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#4 |
Bosun
![]() Join Date: Apr 2002
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If you're firing electrics, and you don't click on Fast speed, the speed of the torpedo is sometimes not set. Look at the display in the TDC where the line on the map shows the time the torpedo will take to travel to the target. Click on F. If the time changes, the speed wasn't actually set before.
Hook |
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#5 | |
Planesman
![]() Join Date: Jan 2002
Location: Netherlands
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#6 |
中国水兵
![]() Join Date: Oct 2009
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What is your gyro angle when you fire? If you don't know the gyro angle is displayed just above your tube selector and just below your note pad with the stock GUI. idealy your gyro angle on fireing should be 0 +/- 5-10. They gyro angle being how much your torpido has to turn to get onto its running course. The more the torpido has to turn the more likely it is to miss the target, a 000 gyro angle being a strait run from the uboat to the target. It is unlikly that this is the only cause of your missing, especialy if your are consistantly missing aft but it could be the cause if you are doing the same thing every time.
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#7 | |
Planesman
![]() Join Date: Jan 2002
Location: Netherlands
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#8 |
Bosun
![]() Join Date: May 2010
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I used to have this problem, so I started letting my first torpedo when the gyro was about about 5 degrees early on the gyrometer, instead of right at 000. That improved my hit rate quite a bit. Now at big targets, I usually let one go at -/+ 5 degrees early and one right on 000, so that if my timing is off one way or the other, hopefully one of the two will hit.
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#9 | |
Chief of the Boat
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#10 |
Soundman
![]() Join Date: Nov 2008
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I've noticed in GWX my gyro is about 3-5 degrees off, even close to 90 degrees aob, on stationary targets. my solution, aiming for the bow, plants my eels right amidships.
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