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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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SH3 Commander is actually an external tool that operates from your desktop. It works with any supermod or none at all, and doesn't care when it is installed.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Watch
![]() Join Date: Jun 2010
Location: Warrington, England
Posts: 15
Downloads: 0
Uploads: 0
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Cheers guys your help is hugely appreciated, and I do apologise for being a pest
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"It's the frost....... Sometimes it makes the blade stick...." |
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#3 |
Eternal Patrol
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![]() ![]() Not even close to being a pest. There's almost no such thing here. Nobody seems to be happy until everyone's problems are solved. Well, we did have one guy who asked a question and when he got an answer proceeded to argue and ask the same question over and over again... But that's not you. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Chief of the Boat
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![]() Quote:
![]() I should have mentioned that you only need the SH3 Commander CFG file if you intend to use Commander, I highly recommend that you do. You can get Commander from here: http://www.subsim.com/radioroom/down...do=file&id=733 If you use it, install it after GWX3.0 |
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#5 |
Watch
![]() Join Date: Jun 2010
Location: Warrington, England
Posts: 15
Downloads: 0
Uploads: 0
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Well here is an update......
Got all the files d/l JSGME & GWX3.0 & SH3 Commander I decided to do at least 1 career before installing the mods so I can get used to the basics as I have been advised that GWX pretty much makes it a new Simulation. One quickie on the installation GWX3.o says it installs JSGME 2 do I have to uninstall this before I install the latest JSGME? As well passed all my exams and started my career last night. 1st patrol - Went ok once I worked out hydrophones dont work on the surface and was able to find ships, oh and stopped admiring the thunder storm in the north sea. Managed to sink 2 small merchants & attacked a C2 cargo with my last 2 torpedo's however the first didnt detonate so didnt manage to sink her. 2nd patrol - Before i left dock managed to add flak gun which I didnt know how to on the first. Managed to sink a C2 cargo and a coastal merchant up to now but only got 1 torpedo left but will have to see.... On a finishing note I have to say how FANTASTIC! SH3 is ![]()
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"It's the frost....... Sometimes it makes the blade stick...." |
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#6 |
Eternal Patrol
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JSGME is now up to 2.5, and no, you don't have to uninstall anything. The newest release can replace the older version in the Silent Hunter III folder and it will update automatically. You don't even have to disable the activated mods.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Watch
![]() Join Date: Jun 2010
Location: Warrington, England
Posts: 15
Downloads: 0
Uploads: 0
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Cool cheers again guys
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__________________
"It's the frost....... Sometimes it makes the blade stick...." |
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#8 |
Chief of the Boat
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![]() Best do it before you start a GWX3.0 patrol. Did you pass the flak gun/aircraft training? |
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#9 | |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
Uploads: 0
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Welcome to the forum buddy
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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