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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#2 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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![]() Quote:
![]() Does someone have it there? Kurtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#3 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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That's the URL of Plissken's* Server for SH3 mods.
You have to look into Jaesen Jones' folder... *AKA Maik Haas |
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#4 |
Stowaway
Posts: n/a
Downloads:
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thx
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#5 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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Aaarrgh sorry!
I am in the Library. Jaesens site for some reason is "filtered", I cannot gain access! Does anybody have a link for me? Thanks a lot if you can help! Ps, Cool SquareSteelBar, thanks for your help! ![]() Kurtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#6 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Doesn't it work for you?
-> ftp://maikhaas.dyndns.org/Volume_1/S...COMMUNITYMODS/ Go to directory 'Jaesen Jones', click 'jsgme_setup.exe' - it's the latest version... |
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#7 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Danke JS.
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#8 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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#9 |
Gunner
![]() Join Date: Jun 2007
Posts: 92
Downloads: 1209
Uploads: 0
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I have noticed that sometimes when I enable some Mods with JSGME, a duplicate folder of that particular mod is created outside of the MODS folder in the SH# exe file. It appears that when that happens, the mod does not work. Any ideas to fix this? Or is this normal? Thanks!
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#10 |
Gunner
![]() Join Date: Jun 2007
Posts: 92
Downloads: 1209
Uploads: 0
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Never Mind! I found out the problem. It was a double name install which you and others have repeatedly warned us against! My stupidity!
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#11 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Just FYI, a new version of JSGME will be forthcoming in the next week or two. The new version will include the following:
- Fixed: now correctly disables mods that have [ as the first character in the mod name - Added: new enhanced game file compare feature - Added: now displays a prompt if JSGME cannot enable or disable mod files (ie because they are open) - Changed: snapshot/compare feature now based on MD5 sums, not date stamps |
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#12 |
Eternal Patrol
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Jaeson, do your family even remember what you look like?
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Rear Admiral
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I understand he emails his wife a new .jpg of himself (taken with his webcam) along with a brief description of his current status in .txt format about once a month. She then disables the previous month's files and enables the new ones using a special private version of JSGME he created just for this purpose.
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#14 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#15 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
Given the unlikelihood that you will have mod or game files open (unless you are a modder), then I don't think this enhancement is worth the performance hit. Thus I will rollback this particular change and remind all users (direct from the User Guide): Make sure you close all mod and game files before enabling or disabling mods. Not doing so may result in integrity problems and possible game corruption as locked files are ignored by JSGME. |
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