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View Poll Results: Would You Like To Have A Supermod for SH5?
Yes, Give Me a Merged Supermod for SH5 ASAP! 62 80.52%
No, I would Rather Pick out what I use Individually. 14 18.18%
As long as you dont steal my work.. me me me 0 0%
I Could Care Less.. I am just here to Troll the forums 1 1.30%
Voters: 77. You may not vote on this poll

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Old 06-20-10, 05:30 PM   #1
ShoCkwaVe
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Quote:
Originally Posted by SteelViking View Post
Also, you might not want to sound insulting to the very people that you are asking to do a tremendous amount of work.
slow your roll their chief.. that was in no way insulting to either of them
nor meant to be infact...

In those statements I am simply Pointing Out & *Trying* to Avoid future
repeats from the past which we have seen before that only ends up hurting
the ones who enjoy playing Team Work Made Mods.

I am Sure those 2 are infact More Mature then that and would make
for a Very Good Team.

just something they would have to be on the same page with & take into
consideration is all... They know what I mean
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Old 06-20-10, 07:08 PM   #2
Krauter
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I think you need to slow down. Why rush the supermod??

As Steve pointed out, rushing a creation like this gives you unwanted results.

Let our Modders take their time and release a final (or one that at least their happy with to leave alone for a week) and then start putting pieces together.

As for downloading multiple versions, my computer only has limited amount of Data. And while I can just delete the older files, I don't like having to spend more time optimizing and downloading mods then actually playing the game.

As many have pointed out, both for the mega-mod and the game.

Give it time Or we will end up with a craptacular mega-mod that will render the game unstable and/or unplayable and we will lose even more audience members

Edit: Also, while I'm at it, if you really want to roll up a quick mega-mod than man-up yourself and do it, go around and ask for permission, etc. But do it yourself. Otherwise, if you sit around telling modders to set up a Mega-Mod while they're still perfecting their masterpieces, you won't get what you want..

Also, in regards to choosing which UI Mod to use.. I personally would go with TDWs (sorry Reaper.. I never tried yours yet..) But then again, like SH4, you can have multiple Mega-Mods which cater to different people (ala TMO and RFB).

Finally, I think for a Mega-Mod to happen, we need to fix more then the Game Cosmetics and Basic Functions. We need to peel into the scripting and campaign scripts to create a realistic and/or fun campaign (again ala TMO or RFB) and get that on the table to make a Mega-Mod feasible. (on a side note, I know that Lurker was talking about doing RUB, but now that Duci is hanging around the forums, [sorry don't know if he has the game..] maybe he could bounce some ideas with a few good scripters and get something going. His TMO of SH4 is a masterpiece, itd be great if we could get something similar in SH5.) Otherwise, you basically just have a bunch of cosmetic fixes and aestetics rolled into a package that I could do myself..
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Old 06-20-10, 08:37 PM   #3
SteelViking
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Quote:
Originally Posted by ShoCkwaVe View Post
slow your roll their chief.. that was in no way insulting to either of them
nor meant to be infact...

In those statements I am simply Pointing Out & *Trying* to Avoid future
repeats from the past which we have seen before that only ends up hurting
the ones who enjoy playing Team Work Made Mods.

I am Sure those 2 are infact More Mature then that and would make
for a Very Good Team.

just something they would have to be on the same page with & take into
consideration is all... They know what I mean
Insulting to either of them? Why do you speak as if there are only 2 modders? You are probably referring to TDW and reaper7, and yes, they have both done a tremendous amount of work. But, in case you have not realized, there are a lot more than just those two. What about all the work that Sober, Conus00, W_clear, and many others have done. 2 contributors would go insane trying to do everything needed for a super mod.

Edit: Oh yeah, and a big amen to what Krauter said!
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Old 06-20-10, 08:45 PM   #4
TheDarkWraith
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Quote:
Originally Posted by ShoCkwaVe View Post
I am Sure those 2 are infact More Mature then that and would make
for a Very Good Team.
there are more modders than just two working on SH5. I know there are a whole lot more than 2 And they have made great contributions to SH5 also
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Old 06-20-10, 10:03 PM   #5
ShoCkwaVe
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Quote:
Originally Posted by TheDarkWraith View Post
there are more modders than just two working on SH5. I know there are a whole lot more than 2 And they have made great contributions to SH5 also

yes, exactly my point!


I have not tried them all due to the simple fact that once
my brain starts to hurt I start deleting & Un installing..

reading threw all the endless requirements, or having to decide between
this & that (or) going in like a surgeon myself... YuK

Hopefully someone Soon will put us something together ..
Something that works, tested, Simple Mindedly Easy to figure out,
& did I mention

Fun?

& no steve I will nOt WAIT lol
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Old 06-20-10, 10:32 PM   #6
kylania
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It is far too early for a "supermod". You're missing some critical things like the full war, different types of subs, expanded campaign, historical items/places, shipping. Most of this stuff has either just begun work or hasn't even been worked on yet.

A UI/AI/Env only supermod, which is essentially what you'd get with current mods, would hardly be a "supermod".
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Old 06-20-10, 11:00 PM   #7
ShoCkwaVe
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Quote:
Originally Posted by kylania View Post
It is far too early for a "supermod". You're missing some critical things like the full war, different types of subs, expanded campaign, historical items/places, shipping. Most of this stuff has either just begun work or hasn't even been worked on yet.

A UI/AI/Env only supermod, which is essentially what you'd get with current mods, would hardly be a "supermod".
on that note you make a good point..
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Old 06-21-10, 02:26 AM   #8
Paco
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Quote:
Originally Posted by kylania View Post
It is far too early for a "supermod". You're missing some critical things like the full war, different types of subs, expanded campaign, historical items/places, shipping. Most of this stuff has either just begun work or hasn't even been worked on yet.

A UI/AI/Env only supermod, which is essentially what you'd get with current mods, would hardly be a "supermod".
good point

In my opinion, we should discuss this after xmas. Because I think, our friendly ubi-claus will send us the missing 2 years and boats as a pretty, buggy and not so cheaply (I think ~39 €) xmas-gift (AddOn).

Final patch inclusive.

Ok,
Paco.
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Old 06-21-10, 01:31 AM   #9
Zedi
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I would like a super mod that only deals with the scripts, and AI, nothing more. Something like kylania said, "full war, different types of subs, expanded campaign, historical items", better/fixed crew management and animation/dialog and so on. If I mess with the UI and graphics, I prefer to do it in my way.
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Old 06-21-10, 02:02 AM   #10
Ducimus
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