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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Would You Like To Have A Supermod for SH5? | |||
Yes, Give Me a Merged Supermod for SH5 ASAP! |
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62 | 80.52% |
No, I would Rather Pick out what I use Individually. |
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14 | 18.18% |
As long as you dont steal my work.. me me me |
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0 | 0% |
I Could Care Less.. I am just here to Troll the forums |
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1 | 1.30% |
Voters: 77. You may not vote on this poll |
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#1 | |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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nor meant to be infact... In those statements I am simply Pointing Out & *Trying* to Avoid future repeats from the past which we have seen before that only ends up hurting the ones who enjoy playing Team Work Made Mods. I am Sure those 2 are infact More Mature then that and would make for a Very Good Team. just something they would have to be on the same page with & take into consideration is all... They know what I mean ![]() |
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#2 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I think you need to slow down. Why rush the supermod??
As Steve pointed out, rushing a creation like this gives you unwanted results. Let our Modders take their time and release a final (or one that at least their happy with to leave alone for a week) and then start putting pieces together. As for downloading multiple versions, my computer only has limited amount of Data. And while I can just delete the older files, I don't like having to spend more time optimizing and downloading mods then actually playing the game. As many have pointed out, both for the mega-mod and the game. Give it time Or we will end up with a craptacular mega-mod that will render the game unstable and/or unplayable and we will lose even more audience members Edit: Also, while I'm at it, if you really want to roll up a quick mega-mod than man-up yourself and do it, go around and ask for permission, etc. But do it yourself. Otherwise, if you sit around telling modders to set up a Mega-Mod while they're still perfecting their masterpieces, you won't get what you want.. Also, in regards to choosing which UI Mod to use.. I personally would go with TDWs (sorry Reaper.. I never tried yours yet..) But then again, like SH4, you can have multiple Mega-Mods which cater to different people (ala TMO and RFB). Finally, I think for a Mega-Mod to happen, we need to fix more then the Game Cosmetics and Basic Functions. We need to peel into the scripting and campaign scripts to create a realistic and/or fun campaign (again ala TMO or RFB) and get that on the table to make a Mega-Mod feasible. (on a side note, I know that Lurker was talking about doing RUB, but now that Duci is hanging around the forums, [sorry don't know if he has the game..] maybe he could bounce some ideas with a few good scripters and get something going. His TMO of SH4 is a masterpiece, itd be great if we could get something similar in SH5.) Otherwise, you basically just have a bunch of cosmetic fixes and aestetics rolled into a package that I could do myself..
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#3 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Edit: Oh yeah, and a big amen to what Krauter said!
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#4 |
Black Magic
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#5 | |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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yes, exactly my point! I have not tried them all due to the simple fact that once my brain starts to hurt I start deleting & Un installing.. reading threw all the endless requirements, or having to decide between this & that (or) going in like a surgeon myself... YuK Hopefully someone Soon will put us something together .. Something that works, tested, Simple Mindedly Easy to figure out, & did I mention Fun? & no steve I will nOt WAIT lol |
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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It is far too early for a "supermod". You're missing some critical things like the full war, different types of subs, expanded campaign, historical items/places, shipping. Most of this stuff has either just begun work or hasn't even been worked on yet.
A UI/AI/Env only supermod, which is essentially what you'd get with current mods, would hardly be a "supermod". |
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#7 | |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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#8 | |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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![]() Quote:
![]() In my opinion, we should discuss this after xmas. ![]() ![]() ![]() ![]() Final patch inclusive. ![]() Ok, Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#9 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I would like a super mod that only deals with the scripts, and AI, nothing more. Something like kylania said, "full war, different types of subs, expanded campaign, historical items", better/fixed crew management and animation/dialog and so on. If I mess with the UI and graphics, I prefer to do it in my way.
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#10 |
Rear Admiral
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