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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Sad we can't sit on the ocean floor without taking damage. Many skippers sat on the floor. Sometimes when I get damaged I seek shallow water to not go in a dive to the depths and sit there. At 0 knots you get some time before damage.
I've looked for files, just seems it would be a easy fix to stop the ground damage so we could sit on the ocean floor. Anyone? |
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#2 |
Machinist's Mate
![]() Join Date: Oct 2007
Location: I live in The U.S. South
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I was lamenting that very thing last night while testing my install of RFB 2.0 after I gun fought a patrol boat & submerged in a couple hundred feet of water & settled on the bottom. Instead of fixing the damaged bulkheads the ocean floor completed their destruction & the flooding was 100% in a few minutes.
It's not that I'm unaware of the fact that the sub was probably done for anyway, & even with the ability to sit on the bottom & work, not all the needed repairs can be made; it'd still be nice to be able to sit on the bottom & affect those repairs that could.
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#3 |
XO
![]() Join Date: Jul 2002
Location: Florida
Posts: 400
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Someone in these forums stated that you can safely sit on the bottom if you set your depth below sea bottom. That way the sub doesn't bob up and down with continual slamming. I tried this once and it didn't work. It could be because I had lost depth control and was incapable of securing the bottom with this technique. I shall try it again sometime.
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#4 |
XO
![]() Join Date: Jul 2002
Location: Florida
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Okay I tried this again with a good sub and it worked. Come to a few feet from the bottom and wait for the sub to go adrift. Full stop no forward motion. Do not command a dive just set the depth meter a bit below bottom. My sub set down nice and easy without a sound. Can I do this more then once. I don't know.
Edit: An after thought. This was with basic install SH4 1.5. I have a RFB install too, I haven't tried this with that yet. Last edited by Harmsway!; 06-20-10 at 02:04 PM. |
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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other than that observer made a custom zone with high armor that protected the keel of the boats, have to add that to the zones.cfg with notepad and to the boat.zon file using s3d.
It was included in his damage mod at kikinback I think k |
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#6 |
Stowaway
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one thing to remember is some mods in an attempt to get more realism will change how easy the sub hulls get damaged so things you can do with stock subs arent doable wih subs if you are using a mod that changes the subs damage model.
in a stock sub slow to zero very near the bottom then slowly increase depth until you touch bottom then make your depth at least 25 meters below that and your sub will sit motionless on bottom without getting more damage by rocking around. there is always give and take with modding and some mods will change things in an attempt at getting subs to take the correct amount of damage from depth charges and this also effects how the sub gets damaged from sitting on the bottom or getting fired upon at the surface so it is very possible that sitting on the bottom cant be done while using those mods |
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#7 |
Ace of the Deep
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I'll try it with TMO 2.0, brb...
![]() EDIT: Ok, back! It does work in TMO 2.0! Woohoo!
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![]() ![]() ![]() Last edited by Admiral8Q; 06-21-10 at 12:23 PM. |
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#8 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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Is there any way to adapt the Seabed Repair Mod from SH3 to SH4?
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#9 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
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One compromise - used in the Longer Repair Times mod for SH3 - is to eliminate collision damage altogether. This was done by altering the SH3Collisions.act file (I see there is a similarly named SHcollisions.act file in SH4, so I assume it wouldn't be difficult to implement).
This also eliminates any damage from bring rammed, (or from plowing into the wharf ![]() I didn't know about setting the depth below seafloor (going to have to try that ![]()
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#10 |
Navy Seal
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#11 | |
Ace of the Deep
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![]() Quote:
Second question, I believe the answer is no.
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