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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
[SpecialAbility 1] ID=Ability-Master-Engineer NameDisplayable=Ability-Master-Engineer-Name Description=Ability-Master-Engineer-Description AbilityType= CanRepairDestroyedItems, RepairSpeed, PumpSpeed AbilityValue= 1, 75, 75 AbylityActsIn= PropulsionRoom SkillRequiredLeadership= 0 SkillRequiredMechanical= 0.7 SkillRequiredElectrics= 0.7 SkillRequiredGuns= 0 SkillRequiredWatchman= 0 Ability-Master-Engineer-Description=Required compartment: ENGINES ROOM|The presence of a master engineer will make your submarine a safer place to be. The master engineer will reduce the repair and flooding time slightly. When needed he can repair even the destroyed items. Edit: A clarification on the above. There are some items that are listed in the zones as "Destructable" which I think means they will actually be removed from the sub if they get destroyed and I don't think those items can be repaired, since they don't exist anymore. But the Propeller shaft, at least on the Fleet boats that I looked at, are not listed as destructable. And also to repeat from my other posts, this 'ability' may have been removed from some mods as unrealistic, but it does exist in the game. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 06-19-10 at 03:15 PM. |
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#2 | |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#3 |
Rear Admiral
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TMO doesn't have that guy....Do the SA guys even show up in stock, I don't remember that they did?
Course I don't want Superman on my sub, most those guys get thrown overboard for super skills. |
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#4 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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Edit the sections in the red text from this file, ActiveUserPlayerUnits.upc, in the current Save folder.
[UserPlayerUnit 1.Compartment 1.EquipmentSlot 5.Equipment] ID=StbdPropellerShaft NameDisplayable=Starboard Propeller Shaft EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=NULL ExternalLinkName3D=NULL FunctionalType=EqFTypePropellorShaft Hitpoints=200.000000 EfficiencyHumanFactor=0.191257 EfficiencyMechanicFactor=1.000000 Efficiency=0.191257 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.3,0,1,1,small malfunction,0,0,NULL,0.3,0.4,18.5185 DamageDescription2=NULL,0.3,0.7,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,14.5287 DamageDescription3=NULL,0.7,1,0,1,1,Broken Axle,0,0,NULL,0.8,0.6,12.3793 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 6.Equipment] ID=PortPropellerShaft NameDisplayable=Port Propeller Shaft EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=NULL ExternalLinkName3D=NULL FunctionalType=EqFTypePropellorShaft Hitpoints=200.000000 EfficiencyHumanFactor=0.191257 EfficiencyMechanicFactor=1.000000 Efficiency=0.191257 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.3,0,1,1,small malfunction,0,0,NULL,0.3,0.4,38.6508 DamageDescription2=NULL,0.3,0.7,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,259.661 DamageDescription3=NULL,0.7,1,0,1,1,Broken Axle,0,0,NULL,0.8,0.6,153.088 |
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#5 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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![]() I am using TMO 1.9 and this guy IS available. I can't say if his abilities have been disabled in TMO or not- but I am thinking that if Duci were going to remove his abilities, then he would have also removed his being available. I would sure hate to drop 3,000 renown to get the guy and find out that his abilities were not available when they were needed. Can anybody confirm that the ability is still enabled in TMO 1.9? I am thinking that they are.
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