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Old 06-19-10, 02:49 PM   #1
peabody
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Quote:
Originally Posted by Armistead View Post
I don't think any of the special ability guys can repair a totally broken shaft. Sounds like it's 100% destroyed, which means you get the shaft.
Sucks, but same with rudder, you lose it, you can't turn and you're done in.

Are you playing stock? The damage zones in stock are poor and you see more damage like this. Supermods correct it to a degree. I can't recall the last time I lost a shaft or rudder.
Yes, there is a guy that can fix even 100% destroyed items. But there is also a bug in the game where the dive planes transmission gets destroyed and even if this guy fixes it you can't steer. I don't know why it is the dive planes transmission and not the rudder transmission but I have had it happen about 3 or 4 times. It was a long time ago so I do NOT remember if it was 1.4 or 1.5.

[SpecialAbility 1]
ID=Ability-Master-Engineer
NameDisplayable=Ability-Master-Engineer-Name
Description=Ability-Master-Engineer-Description
AbilityType= CanRepairDestroyedItems, RepairSpeed, PumpSpeed
AbilityValue= 1, 75, 75
AbylityActsIn= PropulsionRoom
SkillRequiredLeadership= 0
SkillRequiredMechanical= 0.7
SkillRequiredElectrics= 0.7
SkillRequiredGuns= 0
SkillRequiredWatchman= 0

Ability-Master-Engineer-Description=Required compartment: ENGINES ROOM|The presence of a master engineer will make your submarine a safer place to be. The master engineer will reduce the repair and flooding time slightly. When needed he can repair even the destroyed items.

Edit: A clarification on the above. There are some items that are listed in the zones as "Destructable" which I think means they will actually be removed from the sub if they get destroyed and I don't think those items can be repaired, since they don't exist anymore. But the Propeller shaft, at least on the Fleet boats that I looked at, are not listed as destructable.
And also to repeat from my other posts, this 'ability' may have been removed from some mods as unrealistic, but it does exist in the game.


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Last edited by peabody; 06-19-10 at 03:15 PM.
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Old 06-19-10, 05:13 PM   #2
fred8615
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Quote:
Originally Posted by peabody View Post
Yes, there is a guy that can fix even 100% destroyed items. But there is also a bug in the game where the dive planes transmission gets destroyed and even if this guy fixes it you can't steer. I don't know why it is the dive planes transmission and not the rudder transmission but I have had it happen about 3 or 4 times. It was a long time ago so I do NOT remember if it was 1.4 or 1.5.
I just had that happen to me in my last career. I thought it was a Narwhal mod bug since that's the sub I had at the time. I'm using pretty much stock 1.5, so it's in that version at least.
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Old 06-19-10, 05:16 PM   #3
Armistead
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TMO doesn't have that guy....Do the SA guys even show up in stock, I don't remember that they did?

Course I don't want Superman on my sub, most those guys get thrown overboard for super skills.
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Old 06-20-10, 10:50 AM   #4
ancient46
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Edit the sections in the red text from this file, ActiveUserPlayerUnits.upc, in the current Save folder.

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 5.Equipment]
ID=StbdPropellerShaft
NameDisplayable=Starboard Propeller Shaft
EquipmentInterval=1900-01-01, 1999-12-31
EquipmentSlotType=NULL
ExternalLinkName3D=NULL
FunctionalType=EqFTypePropellorShaft
Hitpoints=200.000000
EfficiencyHumanFactor=0.191257
EfficiencyMechanicFactor=1.000000
Efficiency=0.191257
Damage=0.000000
DamageHitpointsConsumed=0.000000

RemainingRepairTime=0000-00-00 00:00:00
DamageDescription1=NULL,0,0.3,0,1,1,small malfunction,0,0,NULL,0.3,0.4,18.5185
DamageDescription2=NULL,0.3,0.7,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,14.5287
DamageDescription3=NULL,0.7,1,0,1,1,Broken Axle,0,0,NULL,0.8,0.6,12.3793

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 6.Equipment]
ID=PortPropellerShaft
NameDisplayable=Port Propeller Shaft
EquipmentInterval=1900-01-01, 1999-12-31
EquipmentSlotType=NULL
ExternalLinkName3D=NULL
FunctionalType=EqFTypePropellorShaft
Hitpoints=200.000000
EfficiencyHumanFactor=0.191257
EfficiencyMechanicFactor=1.000000
Efficiency=0.191257
Damage=0.000000
DamageHitpointsConsumed=0.000000

RemainingRepairTime=0000-00-00 00:00:00
DamageDescription1=NULL,0,0.3,0,1,1,small malfunction,0,0,NULL,0.3,0.4,38.6508
DamageDescription2=NULL,0.3,0.7,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,259.661
DamageDescription3=NULL,0.7,1,0,1,1,Broken Axle,0,0,NULL,0.8,0.6,153.088
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Old 06-26-10, 07:41 PM   #5
JoeCorrado
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Quote:
Originally Posted by Armistead View Post
TMO doesn't have that guy....

I am using TMO 1.9 and this guy IS available. I can't say if his abilities have been disabled in TMO or not- but I am thinking that if Duci were going to remove his abilities, then he would have also removed his being available.

I would sure hate to drop 3,000 renown to get the guy and find out that his abilities were not available when they were needed.

Can anybody confirm that the ability is still enabled in TMO 1.9? I am thinking that they are.
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