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Old 06-19-10, 02:11 PM   #1
LoBlo
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Join Date: May 2006
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Just tried the new version. Outstanding as always gentlemen
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Old 06-19-10, 05:43 PM   #2
Pillar
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Firstly, thanks for the mod.

Are duds are being modeled? If not I think there is a problem with the Foxtrot's (and perhaps others) torpedo doctrine. They fire passive torpedoes in pairs. Of course, only one can ever hit. The second torpedo will lose the target in the noise from the explosion.
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Old 06-20-10, 01:03 AM   #3
Bellman
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I'd like to second LoBlos comments, having tried the latest version last night.

Superb work by the RA team - brilliant ! Your hardwork and dedication is appreciated. A big THANKS !
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Old 06-20-10, 02:38 AM   #4
Axlwolf
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Can someone explain me how to reprogram an heli?
I've read the description on the manual provided with the mod but i really don't understand what to do.I can input the first program,but i can't change it after...
Thanks for the help.
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Old 06-20-10, 07:44 AM   #5
goldorak
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Quote:
Originally Posted by Axlwolf View Post
Can someone explain me how to reprogram an heli?
I've read the description on the manual provided with the mod but i really don't understand what to do.I can input the first program,but i can't change it after...
Thanks for the help.
If you want to reprogram the helicopter you have to give it a W or T waypoint and then drag this waypoint out to 220 nm from the helicopter.
At that point just delete the waypoint and enter the new sequence.
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Old 06-20-10, 10:45 AM   #6
Axlwolf
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Seem to work,but im not sure...
I need to make more test.
Thanks for your help
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Old 06-23-10, 06:39 AM   #7
FERdeBOER
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I agree with all of you: it's a superb mod

But I have a problem when editing the database: if I change the name of a torpedo of a controllable unit, the torp disappears after a second of being launched.
I only change the name, nothing else and, if I remember right, this didn't happen before.

Any hint or advice?
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