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#1 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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I could never figure out why I saw so many planes. It never occurred to me before yesterday that it could be the result of the 1.9/2.0 and RSRDC mods operating together. So, I am trying 2.0 without RSRDC to see if that reduces the numbers of aircraft. I did complain to Ducimus previously, and the used Webster's Better Air Patrols to alleviate the situation, but that was when I was playing with RSRDC. Maybe its me, but I saw lots of airplanes-too many for my sake-and very few conveys or task forces. All the messages re those were for the Solomans, Truk, Pelielu, Guadalcanal, etc.; whereas I was sailing from Midway, but not near any of those locations. I did not intend to be critical of RSRDC mod. I like the different start dates and the attempt to hit some of the major battles like Midway, but I did not find enough major IJN units and was constantly dealing with aircraft. Maybe because it is combined with RSRDC. I would have let you know, but I assumed it was Ducimus' mod that spawned the planes, and it very well might have been, although he said the number of planes should not have been as bad as I said it was. I will see, as I play 2.0 standing alone, without RSRDC. If 2.0 spawns as many aircraft (or more) and I do not see many major IJN convoys or warships, then I will have been mistaken on my hunch. I do not know enough to guess whether each mod standing alone creates no issue with the number of planes, or whether the problem arises by virtue of the fact that there are too many when you use them in tandem (i.e. together.) By the way, I always assumed that RSRDC was made to be used with TMO. I assume is can be used as a stand alone mod. Is that correct? Follow-up: Just read lurker's post re reporting issues, etc. The problem here is that I did not have any idea that the plane issue was caused by RSRDC used with TMO. In fact, if there is a problem, when I combine the mods again (if I ever do), I will make a point of counting the number of aircraft attacks, the date and the location, per his request. I am not going to set up the mods just for that purpose, as I have had my fill for awhile. Certainly, if TMO 2.0 spawns and many, I will say something before my lower lip hits the water line. Last edited by I'm goin' down; 06-18-10 at 08:09 PM. |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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To set the record strait so you don't have to "assume" any more, is that RSRDC whether install on top of "stock ( RSRDC_SH15_v550 ) , RFB ( RSRDC_RFB_v575) or TMO (RSRDC_TMO_v502) generates 100% of all Air, Surface, and Sub-Surface contacts.
The location and generation rate for air/naval units has been researched for historical accuracy. As I said before in this thread http://www.subsim.com/radioroom/show...77&postcount=1, provide me accurate details of your claim and then I will look into it |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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If I resume using RSRDC, I will happily do so. For now, however, I will play TMO 2.0 without it. If some others have the same experience, maybe they will report what they encounter. My concern besides planes, was that I was not running into convoys and task forces very often, and the messages for intercepts were not meant for my boat as they were for locations too far from the potential action. Again, I did not know that RSRDC controlled these issues (or some of them), or that you had posted instructions on how to address issues. I followed the TMO thread but never really looked at the RSRDC thread, which was unfortunate, especially if their is something out of whack that I could have alerted you to.
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#4 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
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I'm using TMO2.0 with RSRD and don't consider the number of planes a problem at all.
As I've mentioned before, the first thing I do for each mission (I'm currently operating out of Midway) is draw 600mile radius circles centerd on Tokyo and Iwo Jima. This is my tripwire or 'boundary' on my map. I can comfortably TC from Midway to just outside these circles without getting any aircraft bugging me at all. Once inside these ranges however, I pay attention to every radar contact as I am in enemy dominated territory. At a guess I'd say one or two aircraft contacts a day and which I get ready to crash dive but not all of the contacts come my way. Using TC may give the impression you're constantly under air intercept whereas without TC it would take ages between contacts. As to the fleet-wide messages indicating convoys or TFs in various locations other than mine. I find those realistic enough. I check my map, if it's not within my power to get there in time then the message is logged and ignored, simple as that. Obviously some other skipper who is closer will react and call in his intentions etc. ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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what is "TC"?
TF=Task Force
TC=??? |
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#6 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#7 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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I have to acknowledge that the comment above re TC is on target (no pun intended.) I did not take that into account when considering whether there were too many aircraft. Without TC, there would be far, far less, and I assume they would not pose a problem. The flip side is that it would take four years to complete a career! I guess I am stuck with both mods as is, as I do not see a way to circumvent TC unless I use Webster's Better Air Patrols. I have to think about whether I want to reactivate his mod.
Lurker, my apologies for not considering TC. It did not occur to me. TC is the culprit in my case, it appears. ![]() |
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#8 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
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I'll apologize in turn for assuming everybody knows the acronyms, LOL.
![]() ![]() If you prefer to keep things "speeded up" so to speak, here's a suggestion. If you get a radar contact, check your surface search radar, if nothing there then you know it's an aircraft. Use time compression at NO MORE than 64 and if an aircraft pops up you will get the "aircraft spotted" warning which is USUALLY time enough to crash dive (just don't mess around). Once you crash dive you can use TC underwater for a speeded up hour or so (watch your batteries) then surface. If, on the other hand, after a few minutes at 64 you don't get the warning then the aircraft hasn't come your way and you can bump up the TC to whatever speed you want and carry on. I use the above method once in a while when I'm not in the mood for a long game. It works fairly well. ![]() |
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#9 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Okay. I have satisfied myself about the airplanes. Thei "extraordinary" numbers of aircrat appear to be attributable to and directly related to TC and boat location. High TC in an area where aircraft patrol likely means lots of plan in a short time span.
While trying to figure this out, I read most of the Readmes for RSRDC. Now I know why many seem to hold this mod in high regard. It is an impressive undertaking. My difficulty was that I lacked a sufficent understanding of the dynamic inter relationship between airplane encounters and TC. The simple solutions to avoid too many aircraft in a short time span are (1) to play with slower TC in areas where aircraft patrol, or (2) use Webster's Better Air Patrols and, as you note in the later scenario, sacrafice realism. For now, I have decided to and have already reinstalled RSRDC with TMO2.0. |
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