![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Navy Seal
![]() |
![]()
Subs have set hit points, weapons have set damage points. When the Hit Points are reduced to 0 or more the platform is destroyed. There is no randomness to it.
|
![]() |
![]() |
![]() |
#17 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
What about damage and flooding ? I mean .. if someone can survive a hit, how it is going to affect him ? If he is crippled, slow and noisy, with possibly non working weapons, one or two fish make little difference.
__________________
|
![]() |
![]() |
![]() |
#18 |
Navy Seal
![]() |
![]()
No flooding or damaged systems in DW.
![]() |
![]() |
![]() |
![]() |
#19 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Hey wait .. I'm sure I had some damage .. but maybe it was not weapon inflicted .. for sure you can destroy masts by high speed. I also remember flooding messages, but that could happen because of grounding.
__________________
|
![]() |
![]() |
![]() |
#20 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() No flooding, but a hit most certainly inflicts damages on different systems. The time to repair can be some minutes up to unrepairable. So although the damage system is not in any case complex, it serves its purpose. For AI I don't know, but for playable subs being hit have direct influence on combat effectiveness. |
![]() |
![]() |
![]() |
#21 | |
Navy Seal
![]() |
![]() Quote:
A AI ship at 90% damage is just as capable as one at 0% damage. |
|
![]() |
![]() |
![]() |
#22 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
System damage of some sort is definitely modeled for AI units. There have been plenty of times I've run missile attack tests against AI ships and some of those ships stopped fighting back after a hit... so either a launcher or FCR is getting taken out.
Fire, flooding, everything like that is just included in the weapon damage vs. hit points relationship. The farthest DW goes in that department is that the more overkill a ship takes, the faster it physically sinks... or so Jamie once said, anyway.
__________________
![]() |
![]() |
![]() |
![]() |
#23 |
Sonar Guy
![]() Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
|
![]()
So, do we know for sure if damage on a AI platform will affect its combat capability or not ( I am hoping it will). I think I have personnaly seen both.
Could it be possible that a saved game will not ``remember`` this and then will be still damaged but will fight as if not damaged. In RA 1.1, does the DSRV works (I thought I have seen that it now works). No change log per se, so I am sorry if it was asked before. If yes, is there a scenario to test it? Nice work on both 3.10 and RA Mod. Thank you so much guys!!! |
![]() |
![]() |
![]() |
#24 | |
Machinist's Mate
![]() Join Date: Dec 2007
Posts: 127
Downloads: 3
Uploads: 0
|
![]() Quote:
Not sure about the saved games, but combat damage dates back to Fleet Command. In FC, it does seem to be somewhat random, but does corrolate directly with the % of damage a vessel has taken. I'm also pretty sure any AI sub/ship that takes a hit suffers a speed reduction. Last edited by NFunky; 06-23-10 at 11:57 PM. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|