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Old 06-16-10, 11:25 PM   #1
NFunky
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Wait a minute, wait a minute, wait a minute... I've played DW stock and DW/LWAMI for ages and the AI has always been able to get a decent firing solution after a while. Unless this range/course/speed detection was built into the original, I don't really see why it needed to be added. I mean, I actually got killed a few times from stock AI subs, so they definately, definately can aquire an accurate solution without being fed course/range/speed from sonar.

Does RA have that different of an AI? I always thought that TMA (in the style of the autocrew's TMA) was built into all AI passive tracking. Am I wrong?
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Old 06-17-10, 08:57 AM   #2
Molon Labe
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Originally Posted by NFunky View Post
I always thought that TMA (in the style of the autocrew's TMA) was built into all AI passive tracking. Am I wrong?
It does. You can see it whenever an AI platform provides a link to a contact it has on ESM or passive sonar. The range solution goes from crap to accurate after a few minutes of tracking and sometimes goes off if there's a course change.
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Old 06-18-10, 01:35 PM   #3
Pillar
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Unless this range/course/speed detection was built into the original, I don't really see why it needed to be added
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Some sonars have "800-2000" Hz bandwidth. Therefore - the classification is complicated.
While the target is not determined as "Hostile" - she will not be attacked.
i.e., the AI in these cases lacks the means to engage *any* sub because it cannot classify the target. Hence the workaround.

I don't understand how it works exactly, but that's the explanation I think.
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Old 06-18-10, 06:10 PM   #4
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???????? I'm very confused as to how it works too. The AI-hostile-classification thing is a problem, but I have absolutely no idea how feeding it course/speed/range data helps. It'll give the AI a perfect solution, but still won't tell it what the target is. I'm also not convinced the AI won't fire on a contact that is not 100% classified. Even when I have a couple frequency lines, I still often have a number of choices in narrowband and just have to guess which one is the most likely. I've definately been fired on by subs I don't have a 100% classification on.
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Old 06-18-10, 08:26 PM   #5
Pillar
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It'll give the AI a perfect solution, but still won't tell it what the target is.
I suspect that what I'm seeing are some checkboxes tagged as a result of a "reveal all" tag somewhere else. i.e, output, not cause.

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I'm also not convinced the AI won't fire on a contact that is not 100% classified
Want to be more confused? As far as I know, the AI classifies the targets as soon as they are detected anyhow. Maybe that's something different about RA.

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ven when I have a couple frequency lines, I still often have a number of choices in narrowband and just have to guess which one is the most likely.
You're probably a lot better at it than the AI would be. So the AI doesn't guess... I suppose.

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I've definately been fired on by subs I don't have a 100% classification on.
Me too Dang rude of them not to wait on MY classification.
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Old 06-18-10, 08:47 PM   #6
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Originally Posted by Pillar View Post
Me too Dang rude of them not to wait on MY classification.
Touché!

To be shamefully honest, I'm completely clueless as to what is in the actual database/doctrines/navalsimengine. I'm just a naval simmer and don't really comprehend all that habbajabbah.
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Old 07-06-10, 02:47 PM   #7
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Making a good (means realistic!) modern submarine simulation is an unfriendly task! Let's take a look at DW mods: I improved only one small aspect of entire stuff i.e. PSL levels of submarines to be able to achieve something what is close to early XXI century's reality. After doing that many mad as a cut snake Russkie fanboys, US fanboys and DW fanboys at large appeared questioning my work. I fully understand them all:

- I understand that Russkies still cannot agree with sad truth Russia is not a superpower any longer but only Third World backward country which desperately needs foreign help to remain afloat. I know this is all in a huge contrast to already reestablished comic Red Square Parades, funny military maneuvers in Venezuela and other fancy BS which are served by cunning Kremlin-boys to the Russkie public. Well, what else can they do? They cannot simply say the poor truth about Russkie military downfall to the nation in Moscow TV...

- I also understand US fanboys who cannot take into consideration China is making a huge progress in naval technology and warfare outrunning old America's rival - now flat Russia. Yet they should understand in two decades US will face another Yellow Gorshkov.

- I also fully understand DW fanboys because they need some fictionally upgraded Russkie stuff being still present in the game to save some game balance like winnable fight: Akula II versus Seawolf. Nope, buddies - this is not real!

However no fantasy modding can change present reality and I am interested only in real life simulations. That is why I am modding mods to my personal realistic taste!

Last edited by Gorshkov; 07-06-10 at 07:53 PM.
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