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Old 06-16-10, 06:42 AM   #1
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
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Quote:
Originally Posted by h.sie View Post
yes, that is correct.

but if you plan to always have it 100% armed, you can alternatively use the NLOV.dat file from Jimbunas original mod. with that you don't need the entries in RandomizedEvents.cfg. but then there is no more randomisation.
Aaah, okay, I understand !

Hmmm, I plan to play with randomisation 40% or 50% !

Are these then the correct entries:

ChooseFrom=40 (for 40%)
ChooseFrom=50 (for 50%)

Is this correct ?

Sorry for my dumb questions !

Best regards,
Magic
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Old 06-16-10, 07:48 AM   #2
h.sie
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Hi Magic, no this is not correct.

The probability that Q-Ship is armed is calculated as follows (see Readme.txt or first post):

Prob = 100% / ChooseFrom.

ChooseFrom=1 => Prob = 100%
ChooseFrom=2 => Prob = 50%
ChooseFrom=4 => Prob = 25%
ChooseFrom=10 => Prob = 10%
ChooseFrom=100 => Prob = 1%

h.sie
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Old 06-16-10, 07:49 AM   #3
Wreford-Brown
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Quote:
Originally Posted by Magic1111 View Post
Aaah, okay, I understand !

Hmmm, I plan to play with randomisation 40% or 50% !

Are these then the correct entries:

ChooseFrom=40 (for 40%)
ChooseFrom=50 (for 50%)

Is this correct ?

Sorry for my dumb questions !

Best regards,
Magic
Magic,

You need
ChooseFrom=4 for 25%
ChooseFrom=3 for 33%
ChooseFrom=2 for 50%
You need to use whole numbers - ChooseFrom=2.5 won't work.

RandomizedEvents.cfg tells SH3 Commander how many sets of variables to choose from (a bit like rolling a dice).

In my randomised intro messages there are 82 messages and I use ChooseFrom=82 to tell it to select one of the 82 variables. RandomizedEvents.cfg rolls an 82 sided dice and comes up with a number (lets call it 12) then looks for the line beginning 12_ and applies the information in that line.

h.sie has just one variable in his mod, so by setting ChooseFrom=3 a three sided dice is rolled, but only if the dice shows 0 will his mod be enabled. If it shows 1 or 2 nothing is applied, therefore you get a 33% chance of his mod enabling.

BTW, the dice goes from 0 therefore a three sided dice is 0, 1, 2. An 82 sided dice is 0, 1, 2... 80, 81. It's the way the mod was written and JScones kindly taught me how SH3 Commander worked when I got confused!
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Old 06-16-10, 08:21 AM   #4
Magic1111
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Quote:
Originally Posted by h.sie View Post
Hi Magic, no this is not correct.

The probability that Q-Ship is armed is calculated as follows (see Readme.txt or first post):

Prob = 100% / ChooseFrom.

ChooseFrom=1 => Prob = 100%
ChooseFrom=2 => Prob = 50%
ChooseFrom=4 => Prob = 25%
ChooseFrom=10 => Prob = 10%
ChooseFrom=100 => Prob = 1%

h.sie
Quote:
Originally Posted by Wreford-Brown View Post
Magic,

You need
ChooseFrom=4 for 25%
ChooseFrom=3 for 33%
ChooseFrom=2 for 50%
You need to use whole numbers - ChooseFrom=2.5 won't work.

RandomizedEvents.cfg tells SH3 Commander how many sets of variables to choose from (a bit like rolling a dice).

In my randomised intro messages there are 82 messages and I use ChooseFrom=82 to tell it to select one of the 82 variables. RandomizedEvents.cfg rolls an 82 sided dice and comes up with a number (lets call it 12) then looks for the line beginning 12_ and applies the information in that line.

h.sie has just one variable in his mod, so by setting ChooseFrom=3 a three sided dice is rolled, but only if the dice shows 0 will his mod be enabled. If it shows 1 or 2 nothing is applied, therefore you get a 33% chance of his mod enabling.

BTW, the dice goes from 0 therefore a three sided dice is 0, 1, 2. An 82 sided dice is 0, 1, 2... 80, 81. It's the way the mod was written and JScones kindly taught me how SH3 Commander worked when I got confused!
Wow Guys, many, many thanks for the wonderful Declarations !

Now I understand the system.....

Best regards,
Magic
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Old 06-16-10, 09:13 AM   #5
Wreford-Brown
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You're welcome.

I'm working on an SH3 Commander 'How to' based on what I've learned by creating SH3 Commander mods and a lot of information that JScones has been kind enough to share with me - RandomizedEvents.cfg is one of the chapters. It should help modders recognise what a powerful tool SH3 Commander is and help people create mods using Commander. At the moment we're just scratching the surface...
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Old 06-16-10, 02:50 PM   #6
Magic1111
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Quote:
Originally Posted by Wreford-Brown View Post
You're welcome.

I'm working on an SH3 Commander 'How to' based on what I've learned by creating SH3 Commander mods and a lot of information that JScones has been kind enough to share with me - RandomizedEvents.cfg is one of the chapters. It should help modders recognise what a powerful tool SH3 Commander is and help people create mods using Commander. At the moment we're just scratching the surface...
Hi WB !

That sounds very good, mate !

Good luck for your work !

Best regards,
Magic
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