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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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Yeah but you guys are not taking everything in to account. In Sh3 the ocean floor was flat so the colision model was a no brainer, in SHV the terrain is uneven / mountainous so its not really possible to perfect it, when you consider that you have the entire world to model. Would either of you like to build colision boxes for every single inch of uneven sea bed covering the entire world? ![]() Even if you did, i doubt it is technically possible. You gotta be realistic. |
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#2 |
Rear Admiral
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Other day i noticed a GR2 file that seems to contain the objects that are being tiled onto the ocean floor. I wonder if offsetting the vertical axis of those objects (Z i think) so that they sit higher or lower to the collision surface on the ocean floor would work?
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#3 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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The issue is that each ship will disappear after a predetermined about of time. regardless if it's hit the bottom or not. So even if we manage to get the wrecks to stay on the bottom they will just disappear. and I believe that is hard coded.
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#4 |
Rear Admiral
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Garbage collection. Tis a good thing.
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