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#1 | |
Stowaway
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The ships at all work in LWAMI not better. The doctrines for the ships - in any way do not process their tactics. The doctrines only operate the weapon - and that only partially. You can in general remove the doctrine CIWS.txt and CIWSAttack.txt. Despite of it - the ship will have the same behaviour and also will launch the weapon despite lacking the doctrines. ![]() One word - it is manages from NavalSimEngine - but not from the doctrine completely. There is one known tactics - shoot one missile against the surface ship. After that - the ship will be sped up up to speed washout of the sensor controls. And after that you shoot a passive torpedo. The ship will be 100 % killed. With RA - such will not allow. You can put the test mission on a forum RedRodgers as attachment archive. |
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#2 | |
Electrician's Mate
![]() Join Date: Feb 2007
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#3 | |
Admiral
![]() Join Date: Apr 2005
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You are right, no mod will be the perfect mod. This doesn't mean that all mods are created equal. As incredibile as the work on Lwami is and has been over the past several years, there is a point beyond which they simply cannot/willnot enhance the game. Lwami still carries a lot of bugs that are hardcoded in the game engine. They were present in DW 1.0 and are still present in DW 1.04 + lwami 3.10. No amount of modding the database and doctrines will fix these bugs. If people accept this situation then all is good. But we now have a mod that tries to fix those hardcoded bugs. And this is a good thing too. From this point of view Lwami is "wrong" is the sense that it still relies on buggy behaviour from the navalsimengine. The problem wouldn't exist in the first place if SCS had done their job and released a functionning navalsimengine. That unfortunately was not the case. |
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#4 | |
Electrician's Mate
![]() Join Date: Feb 2007
Posts: 140
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#5 | |
Stowaway
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Here asked - what distinctions between these mods. Partially I have answered. If I shall begin list other distinctions (I can direct to name them bugs, default comes from SCS game version) - then you again will say that I intentionally " lower downwards " LWAMI. |
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#6 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
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GrayOwl, I think that is the US it could be a legal concern to openly modify dlll/exe, so please understand Molon Labe and others. They are in no way responsible for the shortcomings of SCS, but have tried to improve DW while avoiding legal trouble, which can really problem in the US.
On the other hand I believe that everybody likes what you are doing in the RA team, as many of original bugs are now corrected by your hard work, with others still being under work. May I suggest that we could all join forces in developing the next stage. You and RA are certainly the one for the hardcoding, but why not making use of modding by others too? We know that it is not easy and would involve some communication/documentation issues but it would be worth trying. ![]() |
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#7 |
Electrician's Mate
![]() Join Date: Sep 2002
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Well, does anyone feel enlightened?
I don't really. ![]() Anyways, GreyOwl I had a look with DWEdit and noticed in RA you have passive sonars giving range, course and speed data (like Radar might.) Why is this? |
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#8 | |
Stowaway
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Because you - having passive contact can calculate his course data using TMA (Shot Solution). Why AI then can not it do? However - we make a delay in the doctrine for a shot. Besides - the parameters on the decision, depend also on other factors - as will shoot on you quickly and exactly AI. And besides - not all data can be received in the doctrine from sensors. Certainly - I could leave all as in an original database (that you were quiet), but to calculate correct distance in the doctrine - as I know algorithm (formula) as sonalysts enters an error for to deform true value of range. But we have made more simply. Last edited by -GrayOwl-; 06-14-10 at 11:56 PM. |
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#9 |
Electrician's Mate
![]() Join Date: Sep 2002
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I understand
Is the delay built into the doctrine variable or fixed? In other words: will the time from the moment the AI makes the passive contact to the time the contact is pegged on course and speed always be the same length? I notice some platforms (surface platforms even) have this "make simple solution" but not others. Why do some platforms use this technique? What is the reason you pick them? Also what does the AI get from the "Altitude" report from the sensor and how would they use that data? THANK YOU this is most interesting! |
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