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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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What about soviet ships?
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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@denis_469
Funny you should ask that, I just picked one up in a small four ship convoy, on my way to send her to the bottom as I type ![]() Best regards. Fubar2Niner |
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#3 |
Silent Hunter
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I'm glad to see some people have it working; I will continue testing the rest of this weekend to improve compatibility - especially with GWX 3.0. Sorry that some people have been disappointed.
![]() I will have illustrations of all ships available in an improved PDF recognition manual (I released one about 2 years ago, but there have been many changes since then). There are several soviet ships included, mostly freighters. You will encounter them at random, based on spawn rates of generic cargo ships. |
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#4 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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@IABL
Great news on the recognition manual, loving your magnificent work. Just popped the skins into SH3Commander, going to check the results after the England game tonight. Kudos and salute ![]() ![]() Best regards. Fubar2Niner |
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#5 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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#6 |
Eternal Patrol
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I've been testing all day today. As I said, I did a complete reinstall of SH3 and GWX.
I installed MFM and some other mods that add ships, and had crashes, so I carefully tested each combination. So far MFM works fine with GWX Community Units, but I get a conflict between MFM and GWX 3 Naz and Schleuse and Other Units. Either one of those loads fine by itself, but together they cause a crash about 7/8 of the way through loading a campaign. I'll keep experimenting, as the St Naz is just as important to me as MFM.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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I have no problems using MFM and BBW/WB St. Nazaire (plus ships etc) mods. Career and Museum are loading fine without any issues. It takes too long to load but it does load.
What I have noticed is that my game became quite unstable using the MFM, as I experience CTDs during play (while at sea) much more often than before.
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#8 |
Silent Hunter
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I am uploading a beta "light" version that is stable with GWX 3.0. If you are having problems, try using this version for now.
It does not contain the neutral merchants, so do not use the neutral skin packs with it. It also contains a different version of Merchant M01B, so to keep this particular ship from having strange textures you may want to delete the skin pack's replacement skins for this ship (entirely optional). |
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#9 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,771
Downloads: 171
Uploads: 0
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__________________
Sub captains go down with their ship! |
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#10 |
Silent Hunter
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Get the light version here, if you are experiencing problems with the full version:
http://www.filefront.com/16730755/MFM-Interim-Beta.7z Never mind; I just got the Liberty to appear in Museum with a GWX 3.0 install, so this is probably not the issue. My mistake. |
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