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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,918
Downloads: 171
Uploads: 0
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Yes, where's Jim when you need him!
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Sub captains go down with their ship! |
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#2 |
Chief of the Boat
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I'm here, got the three files but taking the daughter to her hospital appointment now.
Will be back within the hour and once unpacked and viewed will give an opinion if that is the consensus. |
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#3 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,918
Downloads: 171
Uploads: 0
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![]() I can see that it would be a total pain so if it's not possible/viable then we'll just have to keep trying as is. ![]()
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Sub captains go down with their ship! |
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#4 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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iambecomelife I'll never find the words for expressing the respect this mod deserves... So just the biggest THANK YOU you've ever got...
![]() I downloaded, I installed, I run. And for those fearing their specs are too low to run the mod, I'm with Xp sp3 on a P4 512Mo RAM and a video card I can't even remember the specs.... |
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#5 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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Hello
This mod its full compatible with GWX 3.0 Gold or its only to play sh3 stock game?
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#6 |
Rear Admiral
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It is compatible with GWX3, the main issue is usually whether or not your system can run it. It requires a lot of resources, most notably available RAM, to load up all the extra ships it adds.
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#7 | |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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Thank you, frau kaleun! ![]()
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#8 |
Rear Admiral
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No problem. Sink 'em all!
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#9 |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Hi, wolves!
Sorry for my english, I used a google translator... Just recently came across this mod, a low bow to its creators! Thank you for your patience, perseverance, for they gave the game a second life! I play SH3 + GWX 3.0 for about three years, and when I saw this mod - I realized that I still have many, many battles! The monotony of always leads to depression, but with this mod does not threaten monotony for sure, because there are so many ships! Thank you so much!!! Now the main question - what about the interaction with CLAssemblage2 (GraphicPack) and LCAssemblage (SoundPack)? For three years I played with these great mods, but when put MFM I discovered that none of the modes, except those that come with GWX, interact with him... After the gorgeous graphics CLA (water, sky, terrain, texture) and mark damage ships, rafts and many other things, to play SH3 + MFM with the usual graphics - it's a step back and sheer disappointment... Maybe still is a chance that the CLA and LCA will work with the MFM? If not, the big request - please give a links to the similar mods to graphics and sound that will definitely be to interact with the MFM. Thanks in advance! The basic SH3 + GWX 3.0 + MFM functioning normally. My sistem: Windows XP Pro 32 Bit Processor 2.20 GHz NVIDIA 8600 3 GB P.S. Also, as for me MFM does not come with "St Naz and Schluese and other units V4" and "Wilhemshafen, St Naz, Schluese and xtra ships V6". I understand that there is a big conflict, is it? |
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#10 |
Nub
![]() Join Date: Feb 2012
Posts: 2
Downloads: 330
Uploads: 0
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Downloading now thank you it must be an epic mod!!!
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#11 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
Uploads: 0
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#12 |
Stowaway
Posts: n/a
Downloads:
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Hi guys,
Is this mod still in development? |
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#13 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
Uploads: 0
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@Sittingwolf
Hi mate, as far as I'm aware, there is no future developement planned (unless it's being kept under wraps ![]() ![]() Best regards. Fubar2Niner |
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#14 |
Stowaway
Posts: n/a
Downloads:
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Thanks mate.
The mod is really very enjoyable to me and I just thought that there were some new versions underway. Last edited by Sittingwolf; 08-10-12 at 10:53 AM. |
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#15 |
Watch
![]() Join Date: Jan 2011
Posts: 19
Downloads: 117
Uploads: 0
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i really want to thank iambecomelife for this amazing mod! it's one of the best gameplay enhancers out there.
However, i have one serious grouse with this mod and that is it does not include ship damage info in the recognition manual. This makes it extremely difficult to take down some of these ships in smooth waters. In rough waters you don't need a 'hole in one' shot to sink them. I was just playing SH3 a while ago and encountered what i think was an M09X merchant ship with a tonnage of less than 4k and i fired four torpedoes between the command center and the middle of the ship and all it did was come to a halt. The front deck was on fire but the ship was not anywhere near sinking. This is extremely frustrating considering that i am used to blowing up 6 and 7k ton c2's and c3's with one shot. Does anyone have any idea about how to sink the ships in these mods with one shot? is there a manual out there which shows the vulnerable areas like fuel and ammo? |
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