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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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I'll defer this question to Amizaur, but I'm fairly certain that all audio warnings (like the TIW or non-existent missile launch warning) have to be hardcoded in the game.
It would be a good thing to have. ![]()
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