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#1 |
Sailor man
![]() Join Date: Jun 2009
Posts: 45
Downloads: 8
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In the shader files, find this:
depthlength = saturate(depthlength/maxDist); in the other file: depthlength = saturate(depthlength/maxDist + shallowfactor); Replace maxDist with (maxdist * X) example: depthlength = saturate(depthlength/(maxDist*0.5)); X>1 should increase clarity X<1 should decrease it Mod both watertranspPS.fx and watertransp64PS.fx because i'm not sure which one the game will use. |
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