SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-23-10, 03:31 PM   #16
Rip
Commodore
 
Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
Default

I'd imagine it is carryover stuff just like many other commands that are in the configuration files that aren't implemented in game. Heck even if it is just useful for allowing modders to implement future technology stuff for hopefully a full length campaign then I am glad it is there. My hopes are that everything that was in sh3 that vanished on the way to sh5 can be modded back in. This would give hope to an enjoyable full length campaign.


Ambitious, yes but after going from sh3 to GWX I have faith the community of modders can do it.


Rip
Rip is offline   Reply With Quote
 

Tags
batteries, electrric motors, managing batteries

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.