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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
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Just thought you guys would like to see numbers on my conning tower which are not reversed... hehe.. found a way to make it work. It's easy as the numbers you see, 123.. I have a photoshop .psd file with the necessary layers, positions marked, and it would take just a second to subsitute your own numbers.. or just look at my example and place your numbers in the same spot. A little tweaking on the first try to get the right font size, and presto!
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![]() You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 |
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#2 |
Swabbie
![]() Join Date: Apr 2010
Location: Colorado
Posts: 13
Downloads: 5
Uploads: 0
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Bump 5-30-10
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#3 |
Swabbie
![]() Join Date: Apr 2010
Location: Colorado
Posts: 13
Downloads: 5
Uploads: 0
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Bump
6-18-10 |
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#4 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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These skins are killer.
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"Diesel Pig" Not so long ago... |
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#5 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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im confused. i though numbers are reversed in the first place because it is one texture just reversed port/starbord |
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#7 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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The UV seam is down the side, not at the curved front, so the part that the numbers are on are not mirrrored.
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#8 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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what texture is the front in?
It wasnt the occulusiion edit... this was my result. Any way to make the black turn white? ![]() |
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