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05-21-10, 10:38 AM | #226 |
The Old Man
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Great work W_Clear!
I did notice a type error in the Lighter Night add-on MOD. The Folder Evn should be Env. I also found that object Halo's are back. Not sure what to change but I will compare with No_Damn_Bubbles MOD or you could just post info. |
05-21-10, 10:40 AM | #227 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Congratulations with the release today my friend !
Here is a greeting from the atlantic sea colours where the sun shines and the sky is blue. |
05-21-10, 10:57 AM | #228 |
XO
Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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GREAT !!
HI W_clear,
i am speechless. Its a must for every SH5 Kaleun! Graet stuff. Its really excellent. Thank you very much. LC |
05-21-10, 11:19 AM | #229 | |
A-ganger
Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
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Quote:
The feeling of inferiority rules the mental life can be clearly recognized in the sense of imperfection and incompleteness, and the continuing struggle to both individuals and humanity.alfred adler I myself am even perfectionist to the extreme but I treat myself Last edited by astradeus; 05-21-10 at 11:36 AM. |
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05-21-10, 05:42 PM | #230 |
Captain
Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Just had a chance to try this. So far it looks beautiful. Of course I must play under different conditions before I can comment any more, but I can say this - the new brighter night option is in my opinion perfect. No matter what, thanks for this mod.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
05-21-10, 06:16 PM | #231 |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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This mod is absolutly supurb - it is excellent - it improves the game beyond compare - congratualtions and thank you
One thing - I try to play as realistic as possible when installing the new version of your enviro mod I notice it clashes with U-boat Historical Specifications 1.3 there seems to a clash in the submarine folders - can this be sorted as I want to use both mods By the way for those interested in a challenge turn off map updates - wow what a difference it makes - is a pain to start with but if your seeking a challenge it will blow you away Regards to all subsim players Rascal Here's a list of my installed mods AilSmoke 1.7 AilBubbles 1.0 EngineSoundsImproved_v1.0 Dooms Decks for VIIC 1.2 Detailed Caustics 1.0 Damage assessment Enhanced FunelSmoke_by HanSolo78 Goodbye Pac-Man v1.01 ImprovedWaves_Improved Pitch&Roll MightyFine Crew Mod 1.2.1 Alt faces Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 NDB,NDH OM#1 - No Dialog Indicator No Damn Bubbles, No Damn Halo Mod No Umark North Atlantic Green 1.0 Old Style Explosions V1.1 Player Guidance Icons Removed v1.0 Reboot's Hot Soup 1.0 Reboot's Water Drips 1.0 sobers hatch mod sobers multi color mod sobers no shoe sound mod Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Sub_Exhaust_1_0_0_byTheDarkWraith BRF 1.1 HP balance BRF 1.3 full Feared Hunters 2.1 The Elite Campaign 1.1 Reaper7 HiRes UI Beta V1.0 & Recognition Manual V2.0 U-boat Historical Specifications 1.3 Environment MOD_2.0 |
05-21-10, 06:46 PM | #232 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Gave it a try and and very nice... got caught in a storm and couldn't believe the beauty of it, only thing is that I never saw any lightning flashing on my crewmen... heard lots of thunder but no flashing. Use the Mighty Fine Crew mod and didn't know if that would affect it or not.
Made a few personal adjustments (water a little less transparent and gave underwater a slight greenish tint). I don't even want to look for ships right now... just travel to different regions and soak up the scenery. Edit\ Hmm, after restarting the game from my saved point in the storm I now see lightning flashing. Last edited by 7thSeal; 05-21-10 at 07:03 PM. |
05-21-10, 07:15 PM | #233 |
Mate
Join Date: Apr 2005
Posts: 55
Downloads: 47
Uploads: 0
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Nice grey north atlantic, lots of lightning in bad weather. Removed all mods with JSGME before installing this and then re-installed my favorites watching for any conflicts. Ran the sim smooth as silk with yours visuals awesome. I didn't check the changelog closely but the boats motion through the seas looks particularly realistic. ( That could be one of the other mods ). Underwater is also real (been there...) THIS MOD IS HIGHLY RECOMMENDED ! Make it your first mod and add your favs carefully and you should enjoy the outcome !!!
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Any stupid ship can sink ! Mine comes back up........! |
05-21-10, 07:48 PM | #234 | |
Planesman
Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Quote:
http://shmods.ailantd.com/index.php?...ilClimateZones |
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05-21-10, 08:26 PM | #235 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Because of too little free time, so I don't adjust underwater.
sorry |
05-21-10, 08:38 PM | #236 | |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Quote:
How to increase the node GR2 by GoblinEdito ? |
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05-21-10, 09:02 PM | #237 | |
A-ganger
Join Date: May 2009
Posts: 76
Downloads: 281
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Quote:
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05-21-10, 09:13 PM | #238 | |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Quote:
To solve the problem in the Mediterranean, only specifically for the Mediterranean climate and produce a color。However, How many captain fight in the Mediterranean ? I doubt。 |
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05-21-10, 09:24 PM | #239 | |
Planesman
Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Quote:
This climate zones fix is nothing but one .tga file, so it cannot conflict with other mods, including Env 2.0. W_clear, could you ask Ailantd's permission to use his excellent ClimateZones in your mod? |
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05-22-10, 03:27 AM | #240 | |
A-ganger
Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
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Quote:
reduce distress for excellence in your mod has a simple problem of climate zones, but because I was interested in him than I can put forward these inconsistencies that hinder my opinion has greatly his "realism". not only the problem of the Mediterranean Sea. Another example of problem: there is more in the zone file ClimateZone.cfg polar region of the Antarctic continent in the southern hemisphere. version vallina : ;///////////////////// SOUTHERN HEMISPHERE seasons /////////////////////// [PolarClimateSouthern] [PolarClimateSouthern.Season0] ; one season for polar zones SeasonName=winter StartDate=0101 EndDate=1231 [TemperateClimateSouthern] [TemperateClimateSouthern.Season0] SeasonName=winter StartDate=0601 EndDate=0831 [TemperateClimateSouthern.Season1] SeasonName=spring StartDate=0901 EndDate=1131 [TemperateClimateSouthern.Season2] SeasonName=summer StartDate=1201 EndDate=0231 [TemperateClimateSouthern.Season3] SeasonName=autumn StartDate=0301 EndDate=0531 [TropicalClimateSouthern] [TropicalClimateSouthern.Season0] ; one season for tropical zones SeasonName=summer StartDate=0101 EndDate=1231 version Environmental MOD for Silent Hunter 5 ;///////////////////// SOUTHERN HEMISPHERE seasons /////////////////////// [TropicalClimateSouthern] [TemperateClimateSouthern.Season0] SeasonName=winter StartDate=1201 EndDate=0231 [TropicalClimateSouthern.Season1] SeasonName=spring StartDate=0301 EndDate=0531 [TropicalClimateSouthern.Season2] SeasonName=summer StartDate=0601 EndDate=0831 [TropicalClimateSouthern.Season3] SeasonName=autumn StartDate=0901 EndDate=1131 [TemperateClimateSouthern] [TemperateClimateSouthern.Season0] SeasonName=winter StartDate=0601 EndDate=0831 [TemperateClimateSouthern.Season1] SeasonName=spring StartDate=0901 EndDate=1131 [TemperateClimateSouthern.Season2] SeasonName=summer StartDate=1201 EndDate=0231 [TemperateClimateSouthern.Season3] SeasonName=autumn StartDate=0301 EndDate=0531 [Tropical_AClimateSouthern] [Tropical_AClimateSouthern.Season2] SeasonName=summer StartDate=0101 EndDate=0531 [Tropical_AClimateSouthern.Season3] SeasonName=autumn StartDate=0601 EndDate=1231 how to explain it. thank you.? sorry for my English Last edited by astradeus; 05-22-10 at 04:09 AM. |
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