SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-21-10, 10:19 AM   #1
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,788
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by wolfpack_jim View Post
May i have some information about the colours of the sweet areas please
e.g what goes whith red; yellow blue etc

thnx...
Here's the chart:

http://www.filefront.com/13792872/shipchart.pdf

Green = Propulsion
Purple = Magazine
Yellow = Machinery
Red = Fuel
Blue = Keel/Bunker

IIRC
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 07-21-10, 07:07 PM   #2
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,388
Downloads: 63
Uploads: 0


Default

As a general rule, I want to use one torpedo detonation per 6-8,000 tons.

But in order to get a torpedo detonation, I may have to launch more than one torpedo to compensate for the dud rate.

Then I have to factor in how many torpedoes I need to launch to get the right number of torpedo hits. Torpedoes do miss either due to my error (90%) or other causes (10%).

Depending on the circumstance and the firing solution, I may need to launch three torpedoes in order to make sure I get the intended one torpedo detonation. This, I feel, is a realistic strategy that I believe Kaluens had to deal with in real life.

Now if you are playing with no duds and auto targeting, this won't apply to your game play.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 07-21-10, 07:41 PM   #3
Kremmen
Torpedoman
 
Join Date: Jul 2008
Location: Scotland
Posts: 116
Downloads: 170
Uploads: 0
Default

Maybe I'm too cautious but anything other than a tiddler gets 2 torps,but score a dud and a miss and it's surface for gunnery practice (weather permitting) usually to slow the target down or stop him and a torp to finish him off.
In a large convoy I might just aim to slow the targets down with 1 torp apiece right below the stack in the hope they'll fall behind and be easy pickings,though any juicy targets will get 2 to try and take them out.
Dontcha just love it ?
You can setup the perfect shot,all the calculations have been made,position's good,he's right in the scope,LOS.....
Oooooh the waiting,and then....clunk ,and while your torp sinks to the seabed you throw the keyboard at the cat,hoof the 'puter out the window,yell at the neighbour's kids that no,they can't get their ball back,but you'll be back....we always come back.
Gotta love this game

Kremmen
__________________
Never be afraid to try something new.
Remember amateurs built the ark.....Professionals built the Titanic.

Kremmen is offline   Reply With Quote
Old 07-22-10, 07:30 AM   #4
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

Quote:
Originally Posted by Platapus View Post
Torpedoes do miss either due to my error (90%) or other causes (10%).
Ha, we've obviously been reading the same instruction manual, written by Bernard - well it was cheap
__________________
Herr-Berbunch is offline   Reply With Quote
Old 08-04-10, 07:10 AM   #5
Sandman_28054
Captain
 
Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
Here's the chart:

http://www.filefront.com/13792872/shipchart.pdf

Green = Propulsion
Purple = Magazine
Yellow = Machinery
Red = Fuel
Blue = Keel/Bunker

IIRC
Wasn't there a rec manual with these "sweet spots" outlined?
Sandman_28054 is offline   Reply With Quote
Old 08-10-10, 06:13 PM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,788
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Sandman_28054 View Post
Wasn't there a rec manual with these "sweet spots" outlined?
I honestly can't remember
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 08-10-10, 09:00 PM   #7
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

Quote:
Originally Posted by Sandman_28054 View Post
Wasn't there a rec manual with these "sweet spots" outlined?
I think the stock manual has one if you're playing with easy targeting enabled. You'll want to take that with a grain of salt though.
__________________
Weiss Pinguin is offline   Reply With Quote
Old 07-24-10, 03:09 AM   #8
carpediemorfail
Nub
 
Join Date: Jul 2010
Posts: 3
Downloads: 94
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
All the ship models have what are called 'sweet' areas.....ammo, fuel bunker etc.

Pull this shipchart down and all should be explained:

http://www.filefront.com/13792872/shipchart.pdf
I keep getting file not found errors when I try to download this (after clicking the download link and being spammed with ads, etc).

Can you re-upload this please? Thanks!
carpediemorfail is offline   Reply With Quote
Old 07-24-10, 09:38 AM   #9
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

One thing I have discovered using the MFM Mod(with GWX) is that these ships are harder to bring down. I have to use two where normally one would do the job.

This may be due to the fact that I'm still early in the war when the torps are running 6.5 meters deeper than they are set for....which causes me to set running depth to 0 or risk undershooting.


I was playing MFM on 1.4b and there I could set the dephts to match the keel depth found in the Rec. manual. MFM ships were easier to sink in that senario.

Just something to watch for if you decide to used the MFM mod.
__________________
Seminole is offline   Reply With Quote
Old 07-24-10, 01:40 PM   #10
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Quote:
Right now, any part of the ship is a sweet spot, even the lavatory.
The best part is that when you hit the ship there, you can blame the explosion on the ship's cook.

Steve
maillemaker is offline   Reply With Quote
Old 07-24-10, 01:44 PM   #11
zxc23
Swabbie
 
Join Date: Jun 2010
Location: Melbourne, Australia
Posts: 12
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by carpediemorfail View Post
I keep getting file not found errors when I try to download this (after clicking the download link and being spammed with ads, etc).

Can you re-upload this please? Thanks!
Me too. I'm really interested in seeing this pdf. A reupload would be great!
zxc23 is offline   Reply With Quote
Old 07-24-10, 03:16 PM   #12
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,788
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by carpediemorfail View Post
I keep getting file not found errors when I try to download this (after clicking the download link and being spammed with ads, etc).

Can you re-upload this please? Thanks!
FF is having server problems with old uploads atm but this link works:

http://www.filefront.com/17142914/shipchart.pdf/
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 07-24-10, 11:21 PM   #13
G7eT2
Watch
 
Join Date: Jan 2010
Posts: 23
Downloads: 70
Uploads: 2
Default

Does GWX3 model degaussing ?

I once put 7 magnetics under a battleship and only 2 exploded which was not enough for a kill.

Slightly frustrating...
G7eT2 is offline   Reply With Quote
Old 07-25-10, 11:11 AM   #14
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,788
Downloads: 63
Uploads: 13


Default

No, degaussingis not modelled in as far as I am aware.

There are 'sweet' spots than can destroy a BB when hit just once, they are usually the magazines beneath the main armament turrets.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 07-25-10, 11:14 AM   #15
zxc23
Swabbie
 
Join Date: Jun 2010
Location: Melbourne, Australia
Posts: 12
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
FF is having server problems with old uploads atm but this link works:

http://www.filefront.com/17142914/shipchart.pdf/
Works, thanks!!
zxc23 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.