Ok, I can answer Molon's first post.
Quote:
Torpedo performance:
Mark 50: Acquired easily when dropped "on the head"
A shank shot from side aspect 3 miles away did not acquire when facing the target.
Mark 54: Acquired easily from 2 miles from angled aspect
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Although the database is hardset with particular values for seekers, depending on sound propagation conditions, the actual seeker range for any given shot could be a little more or a little less. I don't know, but it could have something to do with the same reason why the layers have a greater effect, we turned down the volumn so to speak to the input on the torpedo seekers, so more subtle engine effects are able to come out. Or it could be a bug... I dunno but I can't imagine every mk50 torpedo ever fired acquired its target at exactly the same range so the same with our mod.
Quote:
***Potential bug***
I usually don't drive P-3's, and I've been away for awhile, so can some P-3 driver please confirm this? (This is using the default loadout)
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The Mark 54 still displays at the Mark 46 on the P-3s TACCO station. In addition, some odd behavior was observed. After assigning a weapon to a waypoint, a menu appeared on the display asking to assign another weapon. Not doing so would cause the waypoint to be deleted upon exiting the TACCO station. Even if the Mark 50 station below a Mark 54 station was empty, the Mark 54 station was (usually) not visible on this menu. When a Mark 46(54) was selected and assigned to a waypoint successfully, the torpedo was not released upon arrival at the drop point.
The Mark 54 could still be dropped manually using the Fire button at TACCO.
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I'm pretty certain that nothing we've done has anything to do with interface issues, as the change of the mk46 to mk54 involved nothing but specifications, the essential game object is the same. In fact, we CAN'T change it any other way, the game is hardcoded for user platform weapons and database changes such as swapping out objects for user platforms doesn't work. However, we can change the specifications. It's the same process used for the 53cm/USGT and the Two Stage SS-N-27. That is also why we can't change the names in game (that's in the interface I believe).
For best results with the P-3 Loadout, I think its best to load individual racks (top and bottom of a single rack) with the same weapons. I think my basic ASW torpedo loadout for P-3 now in anything but deep deep hunting or very shallow hunting is two Mk50's and six Mk54's, if I can count right.