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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Install it now .
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#2 |
Loader
![]() Join Date: Apr 2007
Location: Manchester, UK
Posts: 84
Downloads: 28
Uploads: 0
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#3 |
Ace of the deep .
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Make sure you only install the correct folder and then merge which ever dials combo you want then enable with jsgme .
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#4 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#5 |
Loader
![]() Join Date: Apr 2007
Location: Manchester, UK
Posts: 84
Downloads: 28
Uploads: 0
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Installation went okay and I went for the Metric American dials. Some serious work went into this mod
![]() It looks very promising but sadly there were a few too many irritations for me to stomach and I've uninstalled it, maybe until it matures further. My problems are: The SH4 style icon commands could do with tooltips for all buttons. It seems only the main buttons have a tooltip but most of the sub-buttons don't so I have no idea what some of them do. There was a tooltip for the F1 help button so it seems it can be done. As the author mentions, some of those buttons act erratically. The Crew button occasionally CTD'd me and clicking on the first icon under the sonar and radar main buttons sent me automatically walking through the sub until the view exited the sub. When the Crew button didn't CTD me, it showed lots of sub-buttons, presumably for crew abilitiess, but they seemed to extend past the icon block for CO2, Battries etc. I guess it's due to a resolution issue. I play in 1680 x 1050. As far as I can see the crux behind the mod is to give everything a SH4 feel. I never did get too into SH4 and totally familiar with it's interface, so there's no real need for me to have SH5 look like SH4. I had SH4 only for a short while and rarely played it before binning it because it was too bug-ridden for my tastes. As a newcomer, it was also too much of a pain in the arse to get into thanks to the developer and Ubisoft's piss-take attitude towards documentation and code quality - I fail to see how they can justify being so seedy in this regard. Quite how they expect to grow the fanbase and get new blood into this frachise with this attitude escapes me. There's a real sense of this franchise becoming a cash-cow with no real efforts, other than those of all the fine modders out there, to imrpove on the quality of gameplay and documentation. I just want something to quickly get into without having to research all the best mods to install to twist the game into something it should be from the start (or at least be close). I'll soldier on with SH5 and stock UI for now but at this stage it looks like the devs and Ubisoft really haven't learnt from past mistakes and criticisms of SH4 and I fear SH5 may be the last time I bother with this series. I often wish Sonalyst was still in the game business producing sub sims. Ubisoft need some competition and a severe kick up the arse to stop them being so apathetic towards the development and quality of this series. Expect lots more noob questions from me as I struggle on with trying my best to give SH5 a fighting chance ![]() |
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() ![]() erm, SH4? The default install is SH5 Enhanced. Almost identical to stock, but with extra features. There's nothing from SH4 in the default install. You have to go out of your way to make it like that. I'm confused... |
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#7 |
Ace of the deep .
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Was it this you installed ?
http://www.subsim.com/radioroom/showthread.php?t=166093 http://www.filefront.com/16461333/Ne...DarkWraith.7z/ |
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#8 | |
Loader
![]() Join Date: Apr 2007
Location: Manchester, UK
Posts: 84
Downloads: 28
Uploads: 0
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The file I downloaded had the name: NewUISH5_0_2_0_byTheDarkWraith.7z. I'm suspecting this isn't the right one? I'll revisit this mod again to find out where I went wrong. I'm in the middle of updating my Nvidia drivers at the moment and about to restart. Will report back. |
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Tags |
contact icons, patrol, patrol missions, vontacts |
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