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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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It's doable, certainly. But the key words in my post were "if there are any other little nuances or annoyances that you'd like "fixed"."
That's exclusive. |
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#2 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#3 |
Silent Hunter
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Hello Jaesen !
I've always missed a little thing at the Commander: In the Super-MOD LivingSilentHunter we start our career as the Rank "Oberleutant z.S." (as in Real Life), and the maximum Rank for Players in LSH are "Korvettenkapitän". In other super mods the start Rank are "Leutnant z.S." (no U-Boat-Commander was in Real Life only "Leutnant z.S.") and the maximum Rank is then "Kapitänleutnat". But you can do the same in other Super MODs also to "push" the Start Rank for Players to "Oberleutnant z.S." by editing some Files (the en_Menu.txt for example). When I play for example LSH (or a another Super-MOD by push the Start Rank by myself to Oberleutnant) with SH3-Commander, I must editing for the correct show my Rank in SH3-Commander the File "SH3Cmdr_de.txt" in the Line 187 - 194. That´s no problem for me and it works in SH3-Commander. Bur here comes my question or Suggestion for a new Version of SH3-Commander: Jaesen, is it possible, that the edited Start Rank for Players to "Oberleutnant z.S." shows in SH3-Commander in the "Crew List" near by my Name the "Shoulder Flap" for an Oberleutnant (the Soulder Flap with one star) too or is this Hardcoded ? I mean, now I start my Career as an Oberleutnant, in SH3-Commander too, but the Shoulder Flap near by my Name in Crew List shows the Soulder Flap only for an "Leutnant z.S." (without an star on the Flap). I hope, do you know what I mean, and sorry for my bad english !!! Best regards, Magic ![]() |
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#4 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Open the "...\SH3 Commander\Personnel Files" folder. Rename rank images accordingly (ie rank11.gif becomes rank10.gif and so on).
But IIRC this will also carry on to your officer crew, meaning your Leutnants will carry Oberleutnant rank images and so on. Unfortunately, due to the hassle and endless complaints from at least one user that couldn't understand what his problem was, I removed all rank references from SH3Cmdr a few releases ago and in doing so removed support for "rank bumping". More on this under "Troubleshooting" in the User Guide. Last edited by JScones; 05-14-10 at 03:44 AM. |
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#5 | |
Silent Hunter
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Yes, I had thought of that! My Player Rank shows then the right images, but then are the rank images for my crew officers wrong! This is not a good solution! ![]() Best regards, Magic |
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#6 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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OK, this isn't a little nuance or annoyance . . .
![]() Last edited by schlechter pfennig; 05-17-10 at 11:29 AM. Reason: my bad; deleted bulk of post |
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#7 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#8 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi JScones,
from my work with SH3 Commander and discussions (see, e.g., http://www.subsim.com/radioroom/show...=169588&page=2 and http://www.subsim.com/radioroom/show...=149513&page=2 )I think that it would be great if Commander had the following additional three features: 1) Copy specified files with a certain probability (similar to the 'Randomized event.cfg' way). This allows more flexibility than the random folder feature. 2) Option for randomization only in port and keeping the effect over complete patrol (I guess difficult because of missing 'memory' feature and several Kaleuns in parallel) 3) Correlated events in Randomized events.cfg, i.e., several files are changed together with some probability (would allow to issue warnings via menu...txt about malfunctions made in *.sim files). I assume point 2 requires a lot of work, so I guess it's not worth the effort. However, point 1 and 3 might require not that much work ![]() Anyway, SH3 Commander in its present state is already a great tool! Thanks for creating it and all your efforts! ![]() ![]() ![]() Regards, LGN1 |
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#9 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi, I posted this already in another thread but now realized that this would be the correct one for my question:
Is there any way to change the commander personal data besides the name, such as place and date of birth, naval entry, crew no., in SH3Commander? Thanks, Kapitän
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#10 |
Nub
![]() Join Date: Jul 2008
Posts: 4
Downloads: 8
Uploads: 0
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Yup, SH3Cmdr keeps all this info in a config file. I can't check it at the moment but if I recall correctly, it's stored in SH3Cdr directory.
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#11 | |
Chief of the Boat
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You will find the above detail in the SH3Cmdr_en file located at C:\Program Files\SH3 Commander GWX3.0 |
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#12 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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It's actually SH3Cmdr.ini.
![]() Be aware though that SH3Cmdr doesn't just randomly pick dates from the air - every date relating to your history is calculated based on the Wehrmacht rules of the day. That is, SH3Cmdr works backwards from the career start date to determine your promotion dates and enlistment date, ensuring that the time you spent at each rank is realistic and within the "rules of the day" (which varied obviously as the war went on). Thus if you change any date you might break historical continuity. |
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