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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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Treblesum81, I think you've been drinking!
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#2 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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#3 |
Ace of the Deep
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If you want action, I'd recommend TMO.
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#4 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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#5 |
Ace of the Deep
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I can't say, but I like the old random stuff, like in SH1 back in the 90's.
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#6 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Random is all well and good, especially if you haven't gotten any kills in a while, but I also want to be able to be in place for the big actions without them being incorrect, if that makes any sense...
I'll give TMO a try with the other stuff as well to see if I can get it to where I'm getting a good return on my time. The worst I have to lose is a few days of playing I guess... |
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#7 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
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#8 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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Regardless of modes applied the answer is:
- stalk known shiping lanes - do your own sonar and (later on) radar work but I think you know that already .... ![]() .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#9 | |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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![]() Quote:
PS: I know that there are some superboat mods out there, so maybe one of the creators of those could chime in here about how to get a more limited upgrade going? Thanks. |
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