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#1 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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I am trying to get the XXI to start in the 10th flotilla in 1942. Also I am trying to get the mod "Spirit of Machines" by Einbecker to be JSGME ready.
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#2 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I've got an XXI 1939 mod on MediaFire that you should be able to bastadise to give you what you're after. It makes the XXI available to all flotillas from the start of the war and you can cut and paste the dates into the 10th flotilla.
Try searching for ;WB in its files - I usually mark all the changes I make so I can track them. If not, let me know and I'll run you through the changes you need to make.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#3 | |
Chief of the Boat
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![]() I'll discard your latest email now Mike ![]() |
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#4 | |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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#5 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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I think It should work with SH3Commander without any problems
![]() Could You be more precise. What is wrong? SH3Commander won't work, or game? Do You have these new shells in Your XXI guns? ![]() |
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#6 |
Chief of the Boat
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Looking at WB's post you will only see it in JSGME....you will need to activate it through that.
I haven't d/l from the link but you will probably/should install it into your MODS folder in your SH3 installation: C:\Program Files\Ubisoft\GWX3.0\MODS |
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#7 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Usually I start my game with Sh3 Commander so I am out to sea when I start. I usually have to pick out the boat, flotilla & date on the Sh3 Commander screen & it does not offer the XXI after I install your mod with JSGME. I also checked the basic files in SH3 & it does not show your configurations. I am talking about WB's XXI 1939 mod
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#8 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Once you unpack the files, open the folder and you'll find two sub-folders. One of these is for SH3 and the other is for SH3 Commander.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#9 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Is there anyway to up the speedboost for an XXI? I have done this successfully with all the other boats but in the XXI I can not get the surface speed increased !
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#10 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Now you're getting into the weeds!
You can try opening NSS_Uboat21.sim in S3ditor and change the max_speed value in E_propulsion. You'll find it under 15:unit_Submarine I'm not very good with those kind of files (I tend to just play about with .cfg) so either someone will be along soon to put me right or, if it works, please let me know ![]()
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#11 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
Wreford, thanks for Your remaind about this. ![]() |
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#12 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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#13 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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![]() Quote:
Once he gives permission I'll release it on his behalf as JSGME ready.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#14 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Nice to see that one of my thread is back to life!
![]() EDIT: Thehiredgun, You have a PM. Buckup Your orginal "GUNS_SUB.sim" file from Library folder. You should backup only this one file. Then paste my "GUNS_SUB.sim" file into "Library" folder and also my four new files:"Shells XXI" DAT, "Shells XXI" ZON, "Shells XXI.dsd" and "Shells XXI.sim" This is all, but don't install this mod in "mid patrol". Is better to install this mod, like everything else, when You start a new career for best secure. Last edited by evan82; 05-13-10 at 10:35 AM. |
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#15 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I've JSGME'd evan82's mod and he's kindly given me permission to share it.
Find it at http://www.mediafire.com/?sharekey=f...1041a3fc51d567
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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