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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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#2 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#3 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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You are mistaken, it was not easy... it was hardcoded. In SH4 the trick was used, which led to discrepancy of propellers and engines... it was possible to see at damages...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#4 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Sigh, no luck then... Or should I say, yet?
And no, reversing the animation is not the solution. Currently the propellers turn the right direction for their incorrect layout, that is, when going forward each prop is spinning the right way to be moving water in the right direction. Swapping it would make it look like you were in reverse when you're going forward. This is why Anvart's creative solution involved swapping the shafts, but also kept the (game) engine from registering the change, so the right prop was still connected to the right engine, even though its model was for the 'left' prop. |
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