![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Mate
![]() Join Date: Mar 2010
Posts: 51
Downloads: 65
Uploads: 0
|
![]()
Try webster's ship manuever fix. It will help. I feel your pain. I have not completed one mission with any mod since owning the game and playing vanilla. I had to drop a spy off and after a week of trying i just rammed the sub on shore and did it the old fashioned way...destroyed the sub and the spy never got off lol.
![]() |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]()
I've noticed this with BBs and cruisers. They really gas it when they see a torp wake. I try to take this into account when attacking - usually I'll fire one torp dead center, and knowing that they will accelerate when they see this one, I send the others with a rather large lead angle - say 2 degrees and up for the remaining five torps. This way when he thinks he's dodged the first torp, he lines himself up for the remaining ones. Another way I handle this is by inputing a higher speed into the TDC. If he's travelling 12 knots, put in 14 or 16 maybe. Mind you, I'm not sure if a BB will reverse at the same speed to avoid a torp. Anyway, the method of spooking him with one and flushing him into the others works for me.
|
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() |
![]()
It's an old problem in SH3 and SH4 - all ships accelerate way too fast, including your boat. Realistically any ship at a dead stop is not going to be able to get out of the way of an incoming torpedo.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]()
It's not a problem if you deal with factors..
The calmer the waters, the easier they see torp trails. Night or day, fog or clear...bad weather is good for you.. They slow down more than they speed up. One problem using the stad is you shoo middle the target. Your first shot needs to be right at the front or in front of, that will hold him so your other shots will hit. With practice you'll hit them all. That's why unlocking a target and shooting by the wire as the ship crosses is much better, you aim at spots. Do this by using vector, Okane, ect..or just once you have all the info by stad, unlock it , click a bearing in front and shoot at spots as he crosses the wire. Not sure if Webster has a man. fix for TMO that works as it should yet... |
![]() |
![]() |
![]() |
#5 |
Gunner
![]() Join Date: Apr 2008
Posts: 92
Downloads: 30
Uploads: 0
|
![]()
Oh, I love the O'Kane method, I use it all the times. But this guy was sitting still, not moving at all.
I guess I'll have to try other mods over top of TMO. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|