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#1 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
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To create that smooth curve of the ropes he probably used a LOT of segments in the cylinders. I'm not sure how else he could have done it that smooth
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#2 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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Not quite as fancy as you all's work (especially yours, Rimmer, cripes that's fantastic), but something I've been working on for a few days now:
![]() This was something I had put together a looooong while ago, and found lying around a couple days ago. I added the lighting, then started working on the rivets, had to fix the lighting, and then some weathering etc... Still working on the metal though, and the light. And the oil stains. And some of the shadows. ![]()
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#3 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
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I like it! What program did you make it in? Texturing is one thing i have a lot of trouble with when it comes to my artwork and wish to get better.
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#4 | ||
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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#5 |
Lucky Jack
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Hmm.. couldn't you have done those ropes with the cloth (or whatsmacallit) modifier? Doesn't it take the mesh and sort of wraps it around another mesh?
Or if 3ds max has constrains like Modo, which allows to do the same but by choosing the right constrain and moving the ropes down and they'll wrap around the balloon. |
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#6 | |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
Uploads: 0
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__________________
Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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#7 |
Lucky Jack
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Ah, right. Same here, mate.
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#8 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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