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Old 05-04-10, 10:26 PM   #1
comet61
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Default periscope view confusion

So I just loaded Magui 3.2.1 and am a little confused. The attack scope view only goes to 6x, but-your text file states that the AoB wheel is set for 15x like Magui 3.1. Is this a goof or did you not update the text file for Manos Optics. Is the wheel to be read at 6x and multiply by 2.5 or not. Is there suppose to be a 15x?

I can edit the camera.dat myself if this is the case. Thanks!!

Last edited by comet61; 05-05-10 at 12:52 AM.
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Old 05-05-10, 03:14 AM   #2
makman94
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Quote:
Originally Posted by comet61 View Post
So I just loaded Magui 3.2.1 and am a little confused. The attack scope view only goes to 6x, but-your text file states that the AoB wheel is set for 15x like Magui 3.1. Is this a goof or did you not update the text file for Manos Optics. Is the wheel to be read at 6x and multiply by 2.5 or not. Is there suppose to be a 15x?

I can edit the camera.dat myself if this is the case. Thanks!!
Hi Comet,

if you are 'missing' the x15 zoom that means that you have messed your installation .

i have allready told you once, to check the mods that you have enabled after MaGui and if jsgme is warning you about conflicts...disable them .

a rule when you want to check if something is wrong with a mod is to disable ALL mods and enable ONLY the one that you want to check .its the only way to have valid comments.do that to see if your 'problem' with MaGui insists .

also ,pay attention to that ''roll back'' thing for sh3 commander's users

there is nothing that you must edit at MaGui's files ,all are ok.

bye
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Old 05-05-10, 01:13 PM   #3
comet61
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Default Magui

Sorry...no other mods were loaded after Magui. I learned the lesson of loading anything after the initial load. I always roll back prior to new mods.

So I opened up the Camera.dat in the *.rar file. Guess what? Only 2 entries in the periscope Optics section: 1.5x and 6x...no 15x. I edited the lines and added the 15x. I went and checked the Obs scope optical parameters...it was OK. Why is this? I have no idea. There was no "cross-filing" that I am aware of. I keep all older versions in their separate folders to minimize confusion. Once de-activated via JGSME (Magui 3.1) I deleted all Magui files (older ones). SH Commander always rolls back after I am done in the sim. Then I load files usually 1 at a time. I have created a mission with nothing but the uboat and utilize the blank campaign mod to check all new mods. Magui 3.2.1 does work flawlessly, so no problem there. But on initial checking in the blank mission to make sure that Magui and it's add-ons were working I fiddled with the Attack scope and all I got was 1.5x and 6x....no 15x. I tripled checked it, made sure I was not mistaken. Just the 2 views in the attack scope. I did in fact switch over to the Obs scope to make sure I didn't have them backwards....nope. So, I checked it out for a few minutes before I wrote the post concerning the views in the attack scope.

Not here to create a problem. The problem is solved as far as I am concerned. Perhaps I got a "rogue" file, I don't know. Not sure what happened. On another note: I do in fact edit other files to suit my needs, but they are very minor.
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Old 05-05-10, 01:15 PM   #4
java`s revenge
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I have took the fix from your website...

Here is a screenshot,

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Last edited by java`s revenge; 05-05-10 at 02:21 PM.
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Old 05-05-10, 05:25 PM   #5
makman94
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Quote:
Originally Posted by comet61 View Post
Sorry...no other mods were loaded after Magui. I learned the lesson of loading anything after the initial load. I always roll back prior to new mods.

So I opened up the Camera.dat in the *.rar file. Guess what? Only 2 entries in the periscope Optics section: 1.5x and 6x...no 15x. I edited the lines and added the 15x. I went and checked the Obs scope optical parameters...it was OK. Why is this? I have no idea. There was no "cross-filing" that I am aware of. I keep all older versions in their separate folders to minimize confusion. Once de-activated via JGSME (Magui 3.1) I deleted all Magui files (older ones). SH Commander always rolls back after I am done in the sim. Then I load files usually 1 at a time. I have created a mission with nothing but the uboat and utilize the blank campaign mod to check all new mods. Magui 3.2.1 does work flawlessly, so no problem there. But on initial checking in the blank mission to make sure that Magui and it's add-ons were working I fiddled with the Attack scope and all I got was 1.5x and 6x....no 15x. I tripled checked it, made sure I was not mistaken. Just the 2 views in the attack scope. I did in fact switch over to the Obs scope to make sure I didn't have them backwards....nope. So, I checked it out for a few minutes before I wrote the post concerning the views in the attack scope.

Not here to create a problem. The problem is solved as far as I am concerned. Perhaps I got a "rogue" file, I don't know. Not sure what happened. On another note: I do in fact edit other files to suit my needs, but they are very minor.
.....thats very strange Comet !

becuase i just downloaded the MaGui 3.2.1 and opened its cameras.dat
everything is ok in there ,i see three entries for the zooms.
you must open the cameras.dat of MaGui's files BEFORE you install it to see if it has three zooms.
DON'T open the cameras.dat from the data of silent hunter(after you have installed the mod) becuase if something is messed at your installation you will be not able to see the three zooms in there.now, if you did so, again i am telling you that your installation for MaGui is not correct and the only problem will possibly not be only that with the zooms.
but as long i see the three entries for the zooms at attack scope in MaGui's files and these entries are not showing in your install the only thing that i can think is that you have messed your install


ps: i didn't say that you are trying to make trouble ! i said what you must do in order to have valid comments becuase with all these mods conflicts out there, is pretty easy (and more possible) to be an ''install'' problem than a 'bug' of mod . you can be sure that if indeed was a bug i would have correct it

Quote:
Originally Posted by java`s revenge View Post
I have took the fix from your website...

Here is a screenshot,
that fix is for MaGui v2+ .as i told you, you must run the fix for the current version of MaGui .the fix is in the .rar of MaGui 3.2.1
navigate through the contents of the .rar and you will find it .
if you run MaGui 3.2.1 you have to use the fix called '' FM_NI FIX for MaGui 3.2.1''
Also ,everything you need is inside the .rar of MaGui 3.2.1 .i am telling you that becuase ,as i see from your pic, you have the casing for stealthmeter but not the sub's icon so you haven't use the ''optional-no stealthmeter for MaGui 3.2.1'' but probably you used the optional for an older version

my advice is to delete everything that involves older versions and keep only the .rar for MaGui 3.2.1 .all you need are in there
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Old 05-05-10, 11:51 PM   #6
java`s revenge
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Thanks, it`s all okay now
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Old 05-06-10, 03:23 AM   #7
swampy
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I have a question about the attack disk. Sometimes it "resets" so when I pull it up again all the info is lost.
What actions affects the attack disk?


I refer to the disk that can be pulled up just under the recognition manual
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Old 07-21-11, 01:48 PM   #8
axx01
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Quote:
Originally Posted by makman94 View Post
Hi Comet,

if you are 'missing' the x15 zoom that means that you have messed your installation .

i have allready told you once, to check the mods that you have enabled after MaGui and if jsgme is warning you about conflicts...disable them .

a rule when you want to check if something is wrong with a mod is to disable ALL mods and enable ONLY the one that you want to check .its the only way to have valid comments.do that to see if your 'problem' with MaGui insists .

also ,pay attention to that ''roll back'' thing for sh3 commander's users

there is nothing that you must edit at MaGui's files ,all are ok.

bye
Having been stared to use final version of this mod since today.
First thing first it is AWSOME. I must learn the maual first, but no doubt these are the actual tools, without which manual targeting is just pain in the ass.
By the way, attack periscope is somewhat messy for me. So, I sorted this in
cameras.dat using silent3ditor.

Node - _Dummy_Cam_Periscope
Optical
ZoomLevels
[0] = 1.5
[1] = 6
[2] = 12

It was like [1] = 12 some thing. Maybe, this is just me, but I think it works better this way.
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Old 07-21-11, 02:01 PM   #9
Wolfstriked
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Makman has anyone ever tried to bring over the more realistic stadimeter from SH4?
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Old 07-21-11, 05:47 PM   #10
axx01
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Default sound mod

pls tell me what sound mod is there on The Ultimate Hydrohunt Video.
drives me crazy, i must have that too.
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