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#1 |
Ace of the Deep
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Hi chaps,
I finished the up/down radio antenna bound to the SHIFT+A and CTRL+A keys. What I'd love from one of our gifted 3D modellers is a circular base to the antenna with bolts like the one shown in BUKER's picture to plug the dirty great hole in the conning tower that's there at the moment as the antenna's much slimmer than the original. If possible I'd like this as a seperate 3D model that I can lightmap and not a part of the existing turm model as this I cannot lightmap as I can't fathom out how to just lightmap and exclude Privateer's turm your way objects. Off to bed, tomorrow's another day ![]() Cheers Aces.
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Permissions? credits?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#3 |
Ace of the Deep
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Hi Anvart,
I haven't released anything yet my friend, I was intending to ask your permission and to give your credit of course. Best Regards Aces Edit, BTW, after I release my latest mods I'm going back to solely modding for my own pleasure, too much politics here on this forum for my taste it's like navigating a minefield.
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#4 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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![]() Quote:
![]() It still blows minds me whenever i see the Water dripping in the CR! Really looking forward to the UZO stuff. It bugged me since Day 1 that the UZO was left on the Tower. The Sailor who left it should have been fired looong ago!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#5 |
Silent Hunter
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Yeahhh, that´s true.........!!!!!!!!!!
![]() ![]() ![]() ![]() ![]() ![]() Best regards, Magic ![]() |
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#6 |
Ace of the Deep
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Thanks for your kind words chaps,
All I'm trying to do is get as many things working together as possible. To this end I am adapting/using methods and aspects of mods. I take no credit for this and have gone to great pains to give all credit to all concerned with the the production of these mods. I decided that a "fix" mod would be a more flexible and simpler approach than a combined mod as new mods appear all the time and mods get updated etc. I'm very happy that everything is now pretty much working as intended and delighted and appreciative of the help and assistance I have recieved from many of the mod authors who have taken trouble to produce exciting new stuff and adapt their work to facilitate the combining of mods such as Flakmonkey's excellent Lightmap tutorial, the new antenna model he has kindly produced and for producing the 3D turm models incorporating his external lightmaps and Privateer's "Turm Emblems Your Way" which he has kindly given permission to incorporate. I do this work, like others here, because it interests and excites me and I hope that it is enjoyed by others, that's it plain and simple , nothing more, nothing less. I've long wished for a "Super Turm" with Flag, Pennants, DF Antenna, Lightmaps, Emblems, twisty periscope etc. and this has now come about thanks to all those involved and now I hope and believe that we can take things even further with the new radio antenna etc..Then there's the matter of fixing as many mods to work together such as the Waterstream Exhaust combi mod, Urfisch's mod, Lifeboats and Debris etc. etc.. Best Regards Aces Edit @Flakmonkey, I found this information on the radio antenna(s): "W/T An extensible rod antenna for transmission and reception of H/F is also occasionally fitted. It is mounted on the port side of the bridge, and, when fully extended, stands about 20' above the conning tower (fact)." "VH/F. A rod antenna is used, about 4' high, on the port side of the conning tower. It is presumably dismantles, when the set is removed before operational patrol." I Assume it's the latter one that we need ![]()
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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aces, keep your chin up mate, your work is very much appreciated, and needed
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#8 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
But i (personally) did not receive from you any PMs on theme described above... ![]()
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#9 |
Ace of the Deep
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Hi my friend,
I was going to PM you for your permission to use the Statemachine stuff prior to releasing the latest version of the mod. ALL whose work I have included are already credited in the readme documentation. Best Regards Aces
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#10 |
Ace of the Deep
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A quick question for Maya users. When I export a model from S3ditor as an obj. Bring it into Maya and change the model then export it out as an obj file the texteures get screwed up. How can I preserve the original texture mapping?.
thanks and regards Aces
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#11 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
![]() I am assured, you are mistaken.
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#12 |
Ace of the Deep
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What?,I haven't released any mods which include your "Statemachine" stuff. The superturms mod requires your Up/Down pennants, flag, DF antenna mod (as mentioned in the documantation and the name of the mod) and doesn't included your mod else it won't work.
Regards Aces
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#13 | |
Grey Wolf
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![]() Quote:
![]() this was based on various blueprints and a 1:35 scale viic tower model, no guarantee either is 100% correct though! |
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#14 |
Ace of the Deep
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Look superb thanks mate, If I'm going to raise and lower it then the circular plate at the bottom should be a seperate model (or part of the turm model) I think and the rod passes up/down through it to it's maximum height. So two models one of the plate and one of the antenna would be pretty perfect IMO and then there remains the large hole in the left side of the conning tower where the antenna is seated at present.
I am trying to learn Maya, it's a steep learning curve though. Best regards Aces
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