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Old 05-03-10, 05:49 AM   #16
Myxale
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Ace, have you thought about including Thomsens Dials in your pack.

That little mod allows the needle of the Gepth Gauge to go past the 250 mark.

Like in my sig! It is a great immersion factor.

Just a suggestion.


Can#t wait till Testpilot gives green light
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Old 05-03-10, 06:28 AM   #17
sabretwo
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Lopo,

I am referring to Super Turms v3.0 specifically. Sorry for the confusion.

Quote:
Originally Posted by Lopo View Post
About what mod are you talking? Super Turmsv3.0 is working fine even if his RAR files aren't being recognized by Windows as RAR files. But Multi-mod Compability Fix v1.2 have still two files corrupted... and I downloaded it from Aces's filefront page several times.
I'm confused

Regards
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Old 05-03-10, 09:35 AM   #18
Lopo
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Quote:
Originally Posted by sabretwo View Post
Lopo,

I am referring to Super Turms v3.0 specifically. Sorry for the confusion.
You're welcome
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Old 05-03-10, 10:11 AM   #19
Aces
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Hi chaps,

I'm now trying to upload to Depositfiles, I have been all day trying to get the file up onto Filefront and always get a corrupted download. Depositfiles has taken nearly two hours. If all fails I will try uploading to Filefront from work tomorrow where we have a better ISP. I am so fed up paying BT for this rubbish broadband connection, wish we could get Virgin here like our last place.

I will post here a new link one way or another ASAP. Myxale that's a nice mod, I hadn't seen that one, I have incorporated his dials setting into the relevant .sim file and it works fine and will be in the next version, thanks for the tip.

I don't know how to proceed until I hear back from Testpilot, Magic has passed on my message but I've had no reply so maybe I should just pack all this SH3 modding in and carry on tweaking and experimenting for my own amusement, I don't want to put anyone's nose out of joint, it's like treading on egg shells. Maybe I'll do some more work with the BoB Development Group like my last project:

But I did sort out something that's been bothering me for a while, the upside bearing scale on the attack periscope is not so anymore :



Cheers

Aces

Edit: no go on the depositfiles, still getting corruption will try Filefront again tomorrow from work.

Last edited by Aces; 05-03-10 at 10:34 AM.
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Old 05-03-10, 10:15 AM   #20
flakmonkey
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Hey aces, just thought of something cool you could add to your mod... since the UZO would never be left on the bridge while submerged as it wasnt pressure resistant, you could add a "visible underwater" node to the uzo and have it dissapear when you dive (like the df antenna). Would be a nice touch i think.

Just a thought
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Old 05-03-10, 10:44 AM   #21
Aces
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Hi mate,

What a great idea!!, I have been playing around with having the radio rod antenna visible when surfaced and dissaperaing when divied so that would go hand-in-hand very nicely I think .

Cheers

Aces
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Old 05-03-10, 12:07 PM   #22
Aces
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Hi chaps,







Here you go mate 260m, the guy on the left looks VERY nervous

That telecopic radio antenna looks very thick, maybe it was but I think the model's wrong, I'll have to have a look for some pictures.

Regards

Aces

Edit:

I made the rod antenna thinner, your comments and advice welcome:


Last edited by Aces; 05-03-10 at 12:58 PM.
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Old 05-03-10, 01:17 PM   #23
Lopo
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Excellent! I love your work!
This game are getting better and better with your mod...
Keep up the good work
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Old 05-03-10, 02:18 PM   #24
BUKER
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Hi Aces
The photo U-262 is visible antenna.
Maybe useful ...

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Old 05-03-10, 02:31 PM   #25
Aces
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Thank you BUKER that's very usefull,

Have you resolved your problems?

If not please post your JSGME mod list and I'll see if I can help.

Best Regards

Aces
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Old 05-04-10, 07:30 AM   #26
Myxale
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MAnd this looks so cool!

Once the Latest verion is out, would you mind posting your load order so we can have a refference.

I always try to get as many mods working as possible!

Keep up the mojo!
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Old 05-04-10, 08:19 AM   #27
Aces
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Hi chaps I finally managed to get the Multi-mod compatability fix v1.2 mod uploaded to Filefront, it has taken me a day and 10 attempts but it is there and I have downloaded it and test unzipped it, so I'm happy that everything is working.

Download link:

http://www.filefront.com/16362513/Ac...ease_v1.2.rar/

I'm still working on v1.3 which should be up quite soon (allowing for Filefront issues) . V1.3 will include the UZO hidden underwater, the 260m depth dials setting in the command room and radio room, the new radio antenna (which should also be animated) and the corrected attack periscope bearing thingy.

The mod install order is in the v1.2 Readme file Myale mate but I'm posting it here below as well

Required Mods:

1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2
9. Aces' Multimod compatability fix release v1.2

Aces' Optional Mods:

Aces' Type XXI Flag Pennants DF + Waterstreams Fix and GWX_DFa-Flag&Pens_2010) - Note: enable after Waterstream+Exhaust Combi V2.3 for GWX3 and GWX_DFa-Flag&Pens_2010

Aces' Multimod compatability fix Hitman GUI add on - Note: enable after Hitman GUI 1.0 for NYGM3 and GWX3 and Aces' Multimod compatability fix release v1.2.

V_Modification's Commands (CTOH Style) for Aces' Multimod fix- Note: enable after Aces' Multimod compatability fix release v1.2.

Aces' Type 7 Super Turms Only v3.0 (requires Anvart's (GWX_DFa-Flag&Pens_2010) - Note these are included in Aces' Multimod compatability fix release v1.2 but are also provided as a seperate mod for those who only require the Turms. Important: ensble after Anvart's GWX_DFa-Flag&Pens_2010 mod.

Ace's Multimod compatability fix FM's Turm 7c2 Lightmaps add on - Note: enable after Aces' Multimod compatability fix release v1.2. if you are using a type 7c2 turm (conning tower).

OR

Ace's Multimod compatability fix FM's Turm 7c4 Lightmaps add on - Note: enable after Aces' Multimod compatability fix release v1.2. if you are using a type 7c4 turm.

---------------------

Install order of above mods plus Hitman's GUI and/or optional additional Type 7c2 and 7c4 Exterior Lightmaps :

1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2
9. Hitman_Beta_GUI_GWX3_1.0
10. Aces' Multimod compatability fix release v1.2
11. Aces' Multimod compatability fix Hitman GUI add on

Additional optional Mods:

12. Ace's Multimod compatability fix FM's Turm 7c2 Lightmaps add on

OR

12. Ace's Multimod compatability fix FM's Turm 7c4 Lightmaps add on
(Note: activate one or the other, not both)

Cheers all

Aces

PS. BTW. I'm still trying to contact Testpilot on the UBI german forum I have sent him a PM.
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Old 05-04-10, 08:43 AM   #28
Lopo
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You rock .
Thanks a lot!
Just going to try this before your next release...
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Old 05-04-10, 08:46 AM   #29
Aces
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Hi mate,

The mods list is pretty memory-heavy so I hope you can run them all okay.

Have fun,

Cheers

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Old 05-04-10, 10:53 AM   #30
brett25
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