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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Are you guys also going to add more playable subs to the game? I've heard the Type IX and Type XXI appear in the game as non-playables, though I haven't seen them myself.
Granted, it would be a big project (especially modelling the parts of the interiors that weren't present in SH4 U-boat Missions, as well as bringing the parts that were up to SH5 graphic standards), but with crew abilities that affect O2 consumption, battery charging rates and endurance it seems like making a Type XXI with realistic submerged speed, range and endurance shouldn't be all that tough in SH5... Of course, it'd also be awesome to walk into the XXI's torpedo room and see the hydraulic loading system in action. ![]() |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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lol The type 2 is in the files - unfinished and thats it No IX or XXI |
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#3 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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The Type II is in the game files, with no interior, maybe make it playable and just plop the VII interior into it?
Also, while rummaging through files (forget where) I did find information labeled TypeIX A B C and D so...
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#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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All the fleet boats tetures are still there but dont mean the sub is Many files contain references to subs not ingame cos they are left from previous game versions |
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#5 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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#6 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Well the Type IX-D2 and Type XXI (I mean XVIII... :P) are in the u-boat missions pack. If they were ported over they would still require a lot of modeling and animating of compartments not present in SH4, but it'd be a pretty good start.
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#7 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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BTW, yes, the mod is still "on the table," but I'm not going to go further with it until the ever-elusive patch is released.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#8 |
Swabbie
![]() Join Date: Nov 2009
Location: Sweden
Posts: 13
Downloads: 23
Uploads: 0
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Great news!!
![]() Never played the original RUB but enjoyed RFB very much! I wish you the best of luck! When you have a release I'll get SH5 ![]() |
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#9 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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It'll be a couple of weeks before I have anything to release, but I will have something for you all to try out.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#10 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#11 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
Downloads: 0
Uploads: 0
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Luke, thank you for working on RuB for this title. I haven't purchased SH5 yet, waiting for the patch sequence (which seems to be at a likely end, now) ... and wasn't convinced I would buy it anyway. However, if I can get back into an RuB mod, that is the key convincer for me!
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#12 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Hey, no news lately on RUB, is it still in the works? O.o
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