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Old 05-02-10, 08:25 PM   #1
Capt Jack Harkness
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Are you guys also going to add more playable subs to the game? I've heard the Type IX and Type XXI appear in the game as non-playables, though I haven't seen them myself.

Granted, it would be a big project (especially modelling the parts of the interiors that weren't present in SH4 U-boat Missions, as well as bringing the parts that were up to SH5 graphic standards), but with crew abilities that affect O2 consumption, battery charging rates and endurance it seems like making a Type XXI with realistic submerged speed, range and endurance shouldn't be all that tough in SH5... Of course, it'd also be awesome to walk into the XXI's torpedo room and see the hydraulic loading system in action.
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Old 05-02-10, 08:31 PM   #2
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Quote:
Originally Posted by Capt Jack Harkness View Post
I've heard the Type IX and Type XXI appear in the game as non-playables, though I haven't seen them myself.
Well you heard wrong
lol
The type 2 is in the files - unfinished and thats it
No IX or XXI
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Old 05-03-10, 05:33 AM   #3
Krauter
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The Type II is in the game files, with no interior, maybe make it playable and just plop the VII interior into it?

Also, while rummaging through files (forget where) I did find information labeled TypeIX A B C and D so...
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Old 05-03-10, 06:10 AM   #4
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Quote:
Originally Posted by Krauter View Post

Also, while rummaging through files (forget where) I did find information labeled TypeIX A B C and D so...
Probably textures
All the fleet boats tetures are still there but dont mean the sub is
Many files contain references to subs not ingame cos they are left from previous game versions
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Old 05-03-10, 06:26 AM   #5
Highbury
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Quote:
Originally Posted by Krauter View Post
The Type II is in the game files, with no interior, maybe make it playable and just plop the VII interior into it?
Maybe Tomi would be interested in putting his Type II interior into it??
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Old 05-03-10, 06:35 AM   #6
Capt Jack Harkness
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Well the Type IX-D2 and Type XXI (I mean XVIII... :P) are in the u-boat missions pack. If they were ported over they would still require a lot of modeling and animating of compartments not present in SH4, but it'd be a pretty good start.
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Old 05-04-10, 03:36 AM   #7
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Quote:
Originally Posted by Capt Jack Harkness View Post
Are you guys also going to add more playable subs to the game?
No plans for that, no.

BTW, yes, the mod is still "on the table," but I'm not going to go further with it until the ever-elusive patch is released.
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Old 05-12-10, 03:35 PM   #8
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Great news!!
Never played the original RUB but enjoyed RFB very much!

I wish you the best of luck! When you have a release I'll get SH5
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Old 05-12-10, 06:12 PM   #9
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It'll be a couple of weeks before I have anything to release, but I will have something for you all to try out.
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Old 05-12-10, 07:42 PM   #10
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It'll be a couple of weeks before I have anything to release, but I will have something for you all to try out.
Looking forward to it!
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Old 05-12-10, 08:37 PM   #11
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It'll be a couple of weeks before I have anything to release, but I will have something for you all to try out.
Luke, thank you for working on RuB for this title. I haven't purchased SH5 yet, waiting for the patch sequence (which seems to be at a likely end, now) ... and wasn't convinced I would buy it anyway. However, if I can get back into an RuB mod, that is the key convincer for me!
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Old 06-03-10, 03:04 AM   #12
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Hey, no news lately on RUB, is it still in the works? O.o
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