SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-02-10, 08:53 AM   #1
BillBam
Watch Officer
 
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
Default

I find the crew management aspect of the game the weakest part. This would not be a captains job, it is the COB or XOs job. I dislike it so much I stopped playing RFB, micro management is no fun.
BillBam is offline   Reply With Quote
Old 05-02-10, 10:18 AM   #2
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

The 'All stop' command on load bugs me quite a bit. 1 time out of 100 it doesn't happen either leading me to hammer the 3 or 5 key wandering why my crew are not responding!

I think it has something to do with the waypoint system though, if you have a course planned, when you load the game tells your navigator that the last waypoint has been reached, thus issuing an all stop command. if you tell your navigator to return to course, you get the message last waypoint reached, grrr NO IT ISN'T I shout... and then 'All Stop' again.

Beware if you order ahead whatever speed to get going your navigator is not following waypoints, to get him to do that you have to (at least pretend to) plot more waypoints otherwise it's straight ahead until you hit something or run out of diesel.
Sammi79 is offline   Reply With Quote
Old 05-02-10, 10:56 AM   #3
Frumpkis
Mate
 
Join Date: Jul 2007
Posts: 60
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by BillBam View Post
I find the crew management aspect of the game the weakest part. This would not be a captains job, it is the COB or XOs job. I dislike it so much I stopped playing RFB, micro management is no fun.
I'm about to reach the same conclusion, and probably start my next patrol with TMO instead. I don't enjoy shuffling crewmembers around, and it's not something a captain would be doing.

As far as remaining bugs go, I can live with the bugs in the OP's post. The one bug that really bothers me is the inertia/momentum modeling of the boat; the way it will glide for half a mile submerged after you command "all stop." I spend way too much time finessing my attack position with alternate forward and back engine commands to get the boat to stop dead in the water. I like that some momentum is modeled, but this is way overdone. And unfortunately it seems like it's not something the modders can change.
Frumpkis is offline   Reply With Quote
Old 05-02-10, 11:36 AM   #4
Harmsway!
XO
 
Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
Default

If you don't want to micro manage why are you doing it? RFB doesn't force you to do it. Most of us only mess with the crew when the sub is in danger. As for me I'm happy to save a few souls.

You don't have to change mods. Just stop messing about. Keep your hands off.
Harmsway! is offline   Reply With Quote
Old 05-02-10, 01:34 PM   #5
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

I thought that in TMO, we still had to move the crew from the bridge, deckgun, AA gun positions to Hogan's alley because the computer treats them as outside of the boat even when submerged... if this is not the case, I've been wasting a lot of time and incurring a lot of unnecessary frustration. I don't mind moving them off those locations I guess, because when you're about to get depth charged you don't have a lot else to do. But the thing that bothers me is that when I surface I often forget to replace the bridge watch, and with zero bridge efficiency I blunder into something.
__________________
Keelbuster is offline   Reply With Quote
Old 05-02-10, 01:44 PM   #6
BillBam
Watch Officer
 
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by Keelbuster View Post
I thought that in TMO, we still had to move the crew from the bridge, deckgun, AA gun positions to Hogan's alley because the computer treats them as outside of the boat even when submerged... if this is not the case, I've been wasting a lot of time and incurring a lot of unnecessary frustration. I don't mind moving them off those locations I guess, because when you're about to get depth charged you don't have a lot else to do. But the thing that bothers me is that when I surface I often forget to replace the bridge watch, and with zero bridge efficiency I blunder into something.
I seem to remember Ducimuse stating that you only have to move the gunners and not the watch crew in TMO.
BillBam is offline   Reply With Quote
Old 05-02-10, 04:12 PM   #7
itman
Seaman
 
Join Date: Aug 2008
Posts: 41
Downloads: 156
Uploads: 0
Default

No one mentions the fact, that when the deck-crew calls "ship spotted" each and every man is pointing in the opposite direction of the said spotted ship.

Like Bernard is on watch...
itman is offline   Reply With Quote
Old 05-02-10, 05:44 PM   #8
dezertflyr
Watch
 
Join Date: Mar 2010
Location: The American Road
Posts: 26
Downloads: 46
Uploads: 0
Default

Whenever I dive I always move the crew below decks...to keep it real
dezertflyr is offline   Reply With Quote
Old 05-03-10, 06:08 PM   #9
jerm138
Watch Officer
 
Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Frumpkis View Post
I spend way too much time finessing my attack position with alternate forward and back engine commands to get the boat to stop dead in the water. I like that some momentum is modeled, but this is way overdone. And unfortunately it seems like it's not something the modders can change.
I bet the real skippers wish they would have had the ability to hover at depth too.
__________________
jerm138 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.