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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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I find the crew management aspect of the game the weakest part. This would not be a captains job, it is the COB or XOs job. I dislike it so much I stopped playing RFB, micro management is no fun.
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#2 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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The 'All stop' command on load bugs me quite a bit. 1 time out of 100 it doesn't happen either leading me to hammer the 3 or 5 key wandering why my crew are not responding!
I think it has something to do with the waypoint system though, if you have a course planned, when you load the game tells your navigator that the last waypoint has been reached, thus issuing an all stop command. if you tell your navigator to return to course, you get the message last waypoint reached, grrr ![]() Beware if you order ahead whatever speed to get going your navigator is not following waypoints, to get him to do that you have to (at least pretend to) plot more waypoints ![]() |
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#3 | |
Mate
![]() Join Date: Jul 2007
Posts: 60
Downloads: 40
Uploads: 0
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As far as remaining bugs go, I can live with the bugs in the OP's post. The one bug that really bothers me is the inertia/momentum modeling of the boat; the way it will glide for half a mile submerged after you command "all stop." I spend way too much time finessing my attack position with alternate forward and back engine commands to get the boat to stop dead in the water. I like that some momentum is modeled, but this is way overdone. And unfortunately it seems like it's not something the modders can change. |
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#4 |
XO
![]() Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
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If you don't want to micro manage why are you doing it? RFB doesn't force you to do it. Most of us only mess with the crew when the sub is in danger. As for me I'm happy to save a few souls.
You don't have to change mods. Just stop messing about. Keep your hands off. |
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#5 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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I thought that in TMO, we still had to move the crew from the bridge, deckgun, AA gun positions to Hogan's alley because the computer treats them as outside of the boat even when submerged... if this is not the case, I've been wasting a lot of time and incurring a lot of unnecessary frustration. I don't mind moving them off those locations I guess, because when you're about to get depth charged you don't have a lot else to do. But the thing that bothers me is that when I surface I often forget to replace the bridge watch, and with zero bridge efficiency I blunder into something.
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#6 | |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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#7 |
Seaman
![]() Join Date: Aug 2008
Posts: 41
Downloads: 156
Uploads: 0
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No one mentions the fact, that when the deck-crew calls "ship spotted" each and every man is pointing in the opposite direction of the said spotted ship.
![]() Like Bernard is on watch... |
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#8 |
Watch
![]() Join Date: Mar 2010
Location: The American Road
Posts: 26
Downloads: 46
Uploads: 0
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Whenever I dive I always move the crew below decks...to keep it real
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#9 | |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
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__________________
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