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Old 09-09-05, 01:48 PM   #16
LuftWolf
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Yikes!

Thanks for the correction.

That's right, I do seem to remember hearing that human players don't share weapons over the link for some reason. :hmm:
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Old 09-09-05, 03:14 PM   #17
SeaQueen
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Quote:
Originally Posted by Zerogreat
I also though they are not, until i noticed it in the database. Do you know how are they modelled? How they work?
I'm not familiar enough with the DW radar model to say. I've looked in the database too. I wish I knew more about it. It looks like they use something similar to the sonar equation for all the sensors. How it all fits together, though, has not yet sunk in to me.
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Old 09-09-05, 03:22 PM   #18
SeaQueen
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Quote:
Originally Posted by MaHuJa
Under the assumption that the number of missiles aren't increased, but only diversified, and the (reasonable) assumption that the defender has a diverse set of countermeasures (as in chaff AND flares) then that only means that he gets to use all his countermeasures to some effect, instead of just some.
That makes sense. I don't know what I was thinking.


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And I have NEVER gotten any information on enemy weapons from anywhere but my own radars/EW/lookouts/sonars. Ever. I know AI units share enemy weapon info on the datalink, but the human player is simply not allowed this info. Nor does REMRO show enemy missiles. It should have shown me some by now, I've had enemy missiles flying right by my helicopter undetected until they activated.
I think they need to fix that. If they don't, then it makes the defensive power of a concentration of AI warships MUCH more than an equivilent concentration of non-AI warships. It also makes the one human player in a concentration of enemy warships potentially more vulnerable than the rest of the ships in the same concentration. It also makes it more difficult for a non-AI player to add his defensive power to a concentration of warships.

This makes no sense to me. They either need to prohibit sharing of info between AIs, or (more sensibly) share the info with humans that the AIs are getting.

Even so, a lot of the time I do get cued that there's a missile around when another warship fires his own defenses. In my experience, that all by itself can frequently be valuable.
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Old 09-09-05, 04:00 PM   #19
Apocal
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by Apocal
So I'm guessing that there is no jammer capability modelled... that kinda sucks. The OHP needs every tool it can get in terms of effective missile defense.
Look in the USNI reference. Jammers ARE modeled.
Damn... looked all over the place and it was there the whole time!

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Of course, against supersonic ASM missile, you are in bad trouble ... as IRL
In game, I actually don't have much problem with supersonic high divers... it's the seaskimmers that knock my ship around.
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