SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-30-10, 11:28 AM   #1
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by speedbird View Post
Really need to keep an eye on the fuel consumption now...

Very nice ddrgn!
Yes you certainly do ;]
ddrgn is offline   Reply With Quote
Old 04-30-10, 11:57 AM   #2
KillerTube
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default nice

Thanks ddrgn. the bobbing was killing me. Even with these other mods for it. Im still not happy.. This looks like it did the trick. Sub looks like it sits a little lower in the water and looks correct. that will also help me with the added wave height i just did on my sh5. Again thanks a lot great work.
  Reply With Quote
Old 05-12-10, 01:27 PM   #3
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

This mod is now patch 1.2 compatible.

Download version 1.3.
ddrgn is offline   Reply With Quote
Old 05-12-10, 05:05 PM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I apparently missed this one first time around.

__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-14-10, 10:59 AM   #5
pythos
Grey Wolf
 
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
Default

Maybe I did something wrong, but the boats seem to sit way the heck to low in the water, their decks are awash most of the time.

They also appear to bob like bath tub toys.

I tried this out on a fresh install, patched up, and got the same results.
pythos is offline   Reply With Quote
Old 05-14-10, 12:10 PM   #6
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

dont know if ive done something wrong but my obbs scope is underwater 90% of the time at PD with this mod.
furby is offline   Reply With Quote
Old 05-14-10, 12:53 PM   #7
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by furby View Post
dont know if ive done something wrong but my obbs scope is underwater 90% of the time at PD with this mod.
PD is modified some, in heavy waters you may need to adjust your depth manually.
ddrgn is offline   Reply With Quote
Old 05-14-10, 12:52 PM   #8
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by pythos View Post
Maybe I did something wrong, but the boats seem to sit way the heck to low in the water, their decks are awash most of the time.

They also appear to bob like bath tub toys.

I tried this out on a fresh install, patched up, and got the same results.
Sure ya did.
ddrgn is offline   Reply With Quote
Old 05-14-10, 01:53 PM   #9
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by pythos View Post
Maybe I did something wrong, but the boats seem to sit way the heck to low in the water, their decks are awash most of the time.

They also appear to bob like bath tub toys.

I tried this out on a fresh install, patched up, and got the same results.
I got the same thing. Brand new campaign and my VIIA was constantly at 6m instead of 5m on the surface. Kept getting the "underwater" icon, but at least the hatch wasn't closing on me.

A dive order took me to 105m instead of 100m as well.
__________________

kylania is offline   Reply With Quote
Old 05-14-10, 02:46 PM   #10
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by kylania View Post
I got the same thing. Brand new campaign and my VIIA was constantly at 6m instead of 5m on the surface. Kept getting the "underwater" icon, but at least the hatch wasn't closing on me.

A dive order took me to 105m instead of 100m as well.
The A has problems to begin with, in stock it wont maintain depth when at low speed. You will slowly sink. To fix this problem displacement is adjusted but it wont maintain depth perfectly as ordered. A few meter difference doesn't do much, just keep your eye on your depth and compensate.
ddrgn is offline   Reply With Quote
Old 05-20-10, 09:37 PM   #11
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by speedbird View Post
Really need to keep an eye on the fuel consumption now...
Quote:
Originally Posted by ddrgn View Post
Yes you certainly do ;]
You ain't kidding!

__________________

kylania is offline   Reply With Quote
Old 05-24-10, 02:17 PM   #12
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Hello i tried your mod and it seems good. Only thing is that my VIIB rides the ocean to low even at speeds of 2/5 ahead . Can this be fixed? Also is this mod compatible with the improved waves and improved pitch and roll mod?
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 05-24-10, 02:20 PM   #13
MattDizzle
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Yes this mod is very good, but i've seen real u boat videos on the ocean, even in rough seas they sit a BIT higher than this. Perhaps the speed with which the bouancy is added or subtracted could be increased. I found that after a few minutes the boat behaved a bit better on the surface.
  Reply With Quote
Old 05-24-10, 02:24 PM   #14
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by oscar19681 View Post
Hello i tried your mod and it seems good. Only thing is that my VIIB rides the ocean to low even at speeds of 2/5 ahead . Can this be fixed? Also is this mod compatible with the improved waves and improved pitch and roll mod?
It is not compatible with improved waves and improved pitch and roll mod.

There is nice revision to this mod in the works ;]
ddrgn is offline   Reply With Quote
Old 05-24-10, 02:35 PM   #15
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by ddrgn View Post
It is not compatible with improved waves and improved pitch and roll mod.

There is nice revision to this mod in the works ;]
I am really looking forward to your next version of this. I love everything about this mod except for how low the subs sit. Question: are you going to adjust the ride hight of all the subs? I have tested them, and they all have the same problem.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Reply

Tags
favorite

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.