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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Hold on,
I think I have found the script error, try rather this fix to confirm : http://dl.free.fr/ceHBDETLV Keep me informed, thanks. It is in the file : data\Campaigns\CampaignProjects\Black_May\Scripts\ AI\Dialogs\DT_Radio_Black_May.aix there was a missing part in the init line (in yellow) : line 239: Quote:
line 292: Quote:
EDIT: Tested and it works now, you should be able to see the answers. So yes it's a script error in the dialogs.
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() Last edited by Athlonic; 04-28-10 at 01:35 PM. |
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#2 | |
The Old Man
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![]() ![]() UPDATE: W O O T ! ![]() ![]() Looks like this bug belongs to UbiSoft as no MOD had touched the file in question. ![]() |
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#3 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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I have passed the info to be sure this will be fixed in the 1.2.5 patch. Good find by the way, I am still in the Happy times campaign. I rather play with the mission editor or Historycal missions but you, you are almost at the end of the story. ![]()
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#4 | |
The Old Man
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![]() Good to hear you have reported this bug. I was going to ask if you would. ![]() Now I need to get Nauticalwolf to fix up the Cook in [REL] Nauticalwolf's Interior - Combo Mod. The Cook should be wearing a Helmet, H-Harness with several knifes stapped to it hinting he can do more then cut carrot's with knifes. Black Leather pants, Combat boots, white apron and a slightly soiled white towel over his shoulder. ![]() In the movies, the Cook is alway the special trained badass X-Black Ops type. Steven Seagul, The Rock(The Runaway), Hunt for Red October, blah blah blah. ![]() Minedrik Gozentiet Oberleutnant Zur See U-292 Kapitan -TheBeast Last edited by TheBeast; 04-28-10 at 04:25 PM. |
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#5 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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This is an awesome mod. Easily one of the best, because it adds what you would intuitively expect being able to talk directly to your crew. Really makes the game more immersive and playable, great work!
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#6 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Now that you have the radioman able to ask for resupply,good luck. I don't think that will result in anything, especially early in the war.
I am stuck in Heliogoland with 10% fuel and cannot get supplied nor can I dock the sub. Looks like I'll have to abandon the campaign. Anybody know how to get the sub to dock? Please don't tell me 'select' anything as I have no options to select. Escape simply lets me save or exit.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#7 | |
The Old Man
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P.S. BTW, I was on the last Mission - Black May, when my Radioman decided not to talk to me anymore. |
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Tags |
command, crew, dialog, mod |
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