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Old 04-20-10, 12:11 AM   #1
kylania
Silent Hunter
 
Join Date: Aug 2006
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Quote:
Originally Posted by jerm138 View Post
You could also have the player make decisions like how often you drill or have training. More training would improve abilities, but too much could drop morale, so you'd have to find that sweet spot where you get the most bang for your buck.
I like the drill idea, ties in nicely with Kptlt_Lynch's ideas.

Quote:
Originally Posted by Magnum View Post
The irony is that now when I see my crew and I can "talk" with them, I feel completely alone on the ship. ... They don't die, suffer, get sick and most of all.. they don't give a s*** that you are the captain.

The special abilities are almost useless, "No, I can't do that right now" is the most annoying thing to hear on the sub.
The "No, I can't do that right now" is a bug that's being fixed tomorrow, so I don't even consider that a concern at this point. Morale has been totally broken this whole time, which is one of the reasons people dislike it so much I bet. As for the special abilities themselves, I raised most of the passive ones (except the TDC breaking torpedo ones) but none of the active ones. I've never needed any of them.

However, you're 110% right about not caring about the crew at all. In SH3 I worried about them and felt bad when things went wrong and people got injured. In SH5 I hate that they get injured since I *can't* help them and they "won't work". Crew members are the equivalent of a piece of equipment now. They are there and you don't care unless they don't work.

Quote:
Originally Posted by Kptlt_Lynch View Post
If anyone remembers Microprose's B-17, its a good example. You could take over stations and improve your crews ability by doing their job... the better you did their job the better they became. Or, you could just leave them to it, and they would still improve.. just at a slower rate. I really think that is an ideal system to impliment, which with multiple abilities opens a host of crew management scenarios for cross training and improving each rotations ability to function.
Great idea! Wonder if you could add that kind of system in via python scripting. If we're allowed to write to custom log files I bet it would be possible.
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Old 04-20-10, 01:23 AM   #2
Zedi
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Join Date: Mar 2010
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How about the captain morale? In my case, the morale system works. After searching for weeks, months for a particular type of ship without success, my morale is completely down and there is nothing I can do about... except log back in the real life and do stuff.

I finished the Western Approaches campaign without being able to find more than 3 Dido's for the Winston's Special mission. And I was searching for them more than 4 months in game time, passing a lot of convoys and traveling huge distances.. from GB down to South Africa and back again. Thank God that this is a game with a TC function, because if this would happen in real life I rather killed myself.

Not sure if we can expect some improvement on the player morale too, but maybe the moders will rewrite these campaigns someday...
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