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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
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Thanks for the hints and the forum links. I also just read that mag torps in stormy weather can be flakey as well, so that might have been part of the problem.
And I've never heard about fixed wire either, so I'll definitely give that a shot. I generally try to take my shots around 500m, so I'm thinking that getting an exact speed isn't quite as critical. |
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#2 |
Seaman
![]() Join Date: Apr 2010
Posts: 42
Downloads: 11
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The fixed wire method also works for any bearing as long as you're stopped, or moving very slowly (1 knottish).
Like maillemaker says, you start the timer as soon as the bow crosses the vertical portion, and stop as soon as the bow passes. This will work as long as you know where the center of the bow and stern are. The more directly he's pointed at (or away) you, the more difficult it can be to determine where those points actually are. |
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#3 |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
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Speaking of taking the next step, can someone offer advice on what to check next?
The first likely option is called "no weapon officer assistance". The second is "manual targeting system". Can anyone expand on which of these I should enable next? Or is it a "jump in with both feet" kinda thing? |
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#4 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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I recently looked thoroughly for one that does not conflict to badly with the new interiors mod but went back to OLC GUI because I can come up with a good solution in less than one minute. |
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#5 | |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
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I think what I'd like to know is, if I enable one of those options, then what do I have to do to hit a target? What dials in the TDC does the weapons officer fiddle with? Or does he fiddle with any of them? What dials in the TDC does manual targeting deal with? Or does it deal with any of them? |
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#6 |
Stowaway
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For targeting I endorse maillemakers advice.
Map contacts: If you've come this far, you certainly don't need them. To me, they detract much from the immersion. National identification: Unfortunately, yes, you just might have to make another pass. Zig zagging targets: According to The Uboat Commanders Handbook, once you loose the element of surprise, you've lost your oppertunity. Option 1 is to let them go permanently. Option 2 is to let them get a few hours away, then pick up the chase on there original base course. |
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#7 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
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#8 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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I'm not quite sure what your asking, but i'll try to give this a go.
Quote:
You have to enter Range: with stock identify the ship then use the range tool (Stadimeter?) and set the horizontal line to the tallest point on the ship, and this will give you range. For speed there are various ways in the stock game and I was never good at that, I would just use the speed button and let it go for about ten seconds then stop it and it would give an estimate. For AOB use the tool in the map or just guess as it's usually fairly easy and it does not matter for keel shots as they do not impact directly. Enter your calculations into the TDC set it to auto then fire (Dont forget to open your tubes first) Now if your using a GUI mod you best just look up a tutorial as that would be another page to explain. Like I said before though, I use OLC GUI because it has the Range/Angle Disk For anyone looking to try Manual targeting, this will greatly help you make your calculations: http://www.subsim.com/radioroom/down...=1616&act=down - Direct Download OLC GUI 1.2.7 http://www.subsim.com/radioroom/down...=1112&act=down - Video Tutorials For OLC 1.2.7 |
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#9 |
Bosun
![]() Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
Uploads: 0
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Hey all.
Following everyone's advice, I started another patrol and started hitting and sinking stuff like crazy! Once I learned not to worry about range and to work to get a 90 degree shot, things got much easier. Oh, and I also made the mistake of trusting the range lines on Pato's 3m bearing mod -- for some reason it reads low. I thought I was shooting from 600m when I was actually shooting from 300 -- really made it hard to get more than one off and a lot of them weren't armed yet. I'm just about ready to try GWX -- does it require a more processing power? I'm playing on a laptop with integrated graphics so I don't have much to spare. Regular SH3 runs ok, fwiw. |
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#10 | |
Bosun
![]() Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
Uploads: 0
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