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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Gunner
![]() Join Date: Mar 2010
Location: Brighton, UK
Posts: 91
Downloads: 127
Uploads: 0
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If yow want a sim SH3 (+GWX). If you like arcade games SH5. |
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#2 |
Rear Admiral
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Give the game a couple years. The level of polish on SH3 took a number of years too. These things (supermods) do not sprout up over night or in the period of a few months.
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#3 |
Stowaway
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One thing I'm getting tired of seeing?
Is 'GWX this or that' As Ducimus said. It took years to do the Super Mods for SH3. Even for Sh4 it took more then a month +. And the 'GWX this or that' stuff? Let us rest in Peace PLEASE! I've seen this slapped in the face of the Dev's so often that I cringe when I see things like this. ![]() |
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#4 | |
Gunner
![]() Join Date: Mar 2010
Location: Brighton, UK
Posts: 91
Downloads: 127
Uploads: 0
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Now when I buy a game or any kind of software I expect to get my moneys worth for at least a couple of months before: A: Having to rely on modders to fix the Devs "errors". B: Having to wait for a patch that is gonna make it all good... not. Remember when whe used to buy a game on a floppy disk and we played for years without a single mod or patch? |
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#5 |
Stowaway
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I'm a bit baffled why you quoted me?
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#6 |
中国水兵
![]() Join Date: Apr 2010
Location: New York
Posts: 278
Downloads: 43
Uploads: 0
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"Remember when whe used to buy a game on a floppy disk and we played for years without a single mod or patch?"
cars of yester year were more reliable and easier to fix than todays. why? less parts and less configs, there was just less that could go wrong. |
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#7 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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i remember that
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#8 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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SH3 was UNplaylable out of the box because of essentially CTD or savegames problems with no workaround till officials patchs (and so went SH4 too) whereas SH5 not. Even now and even with GWX SH3 is still full of bugs (stock games bugs) have a look at pages 13 from 20 (ouch 8 pages) of the GWX manual to see what I am talking about. I agree with you on one point though, PATCHS. Patchs should exist to fix undiscovered issue before the release of a game, and NOT to finish the product later. But so it is and we have to live with it...
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#9 |
Stowaway
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I have to agree, I couldn't play SH3 for ages until a patch was released. And didn't bother with SH4 for a very long time due to game breaker bugs. SH5 actually feels possibly more playable out-of-the-box than the previous two releases IMHO.
As with realism and the campaign. Firstly, the game does have some realism problems (AI grounding themselves...for one!) however I find the actual experience of being in the Uboot (Modded game) to feel quite real. My only fustration comes from the crew. For example, last night after attacking a particularly tasty convoy I was attacked by 4 Destroyers. The DCing lasted for over 3 hours and was only able to escape by exceeding test depth and crawling away. I was tense, my crew, however, didn't appear to notice that anything at-all had just happened, perhaps they're all deaf and blind! Secondly, the campaign. Whilst entertaining at times, it's obviously designed for those people who need to be told exactly where to go, who to shoot, and when to go to the toilet! Its a little annoying since as far as I'm aware, real Uboot Commanders orders we something like 'Patrol grid AM31 for x days and await orders" The boat would go out to its designated patrol grid (usually with other uboots stationed relatively near by) and sink targets of opportunity if encountered, or wait until a convoy was reported and given orders from Dönitz to proceed and join the hunt! The entire grand plan of Dönitz was not to attack specific battle ships or carriers, often heavily guarded. But to attack and sink merchant shipping and bring Britain down to it's knees! Correct me if I'm wrong, but I'm not aware of Dönitz ever ordering uboots to search out and attack any single warship! Still, its funny to imagine the conversation between the commander and Dönitz after the mission if this type of campaign was accurate; Dönitz: So, you fail me again! Commander: But Sir! I sank over 48000 tons or mercheant shipping! Dönitz: HA! Care not I do! they were all ships carrying small arms from America, you were ordered to sink ships carrying shells from Canada! To ze dungeons for you! |
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#10 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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![]() Give our modders time...they WILL surprise you. |
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#11 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Not sure if this is off topic but my main complaint about SH5 is that it does not meet my basic wishlist which I have held to since SH3 first appeared. Essentially all I want is SH1 upgraded to current technology in terms of sound and graphics with the added detail current technology makes possible. SH4 was supposed to be that fulfillment and is close. My main complaint about SH4 is the same with all Ubisoft releases...non of them work without major mods to fix everything that was left half-baked, incorrect, or missing. Why these things keep happening is not the issue. The point is they DO keep happening in spite of the fact that each release is built off the previous release of code. I'm just plain sick of it. To me SH5 is just another round of the same old, same old with new pretty graphics, a boat to run around on, and the new DRM crap. I'm not buying into this BS anymore.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#12 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#13 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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I'm doing it...throwing my 2 cents in again!
I played SH3 for years, GWX with it for years. Loved it. I'm playing SH5 and love it too. To be fair, sometimes playing SH5 I think, "man, too bad so-and-so from SH3 isn't implemented." But it doesn't keep me from having fun. I go back and play SH3 and I find myself thinking, "Man, too bad so-and-so from SH5 isn't in this!" What can we learn from this? They're both enjoyable sub oriented games. (Sims/Games/whatever) In time, SH5 will continue to improve because of the very people that share thoughts here, just as SH3 did. This makes me smile broadly. Continue showing patience and SH5 will be one hellodolly of a subsim. I have no doubt of that, because it's already very good in just a month or two.
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.Godspeed. |
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#14 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#15 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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__________________
.Godspeed. |
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