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#31 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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I think a Deep Charge must make just a warped metal sheet effect
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What we do in life echoes in Eternity Last edited by tonschk; 04-14-10 at 03:02 AM. |
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#32 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
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I'm agree with you...i mean,this is a nice mod for a death screen of your sub,i think would be better a warped metal sheet effect of at least a dark alone on the hull..
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#33 |
Bosun
![]() Join Date: Aug 2007
Posts: 63
Downloads: 51
Uploads: 0
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Just a question.Is there a bug like in SH4 where after saving and reloading the visual damage would disappear?
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#34 |
Nub
![]() Join Date: Mar 2010
Posts: 4
Downloads: 15
Uploads: 0
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Thanks alot for this man!! looks great! even if some people thinks its flawed and unrealistic its still more realistic then no damage at all
![]() Great work! //Marv |
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#35 | |
Sailor man
![]() Join Date: Sep 2009
Location: Venedig, Italie
Posts: 44
Downloads: 58
Uploads: 0
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Quote:
ditto. a more "streamlined" damage would be great, still this is better than the vanilla one.
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#36 |
Seaman
![]() Join Date: Apr 2010
Location: NE England
Posts: 31
Downloads: 19
Uploads: 0
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A step in the right direction for sure, thanks.
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#37 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Hi Wamphyri,
Report using various configurations while submerged: Vanilla (no mods): take minor compartment damage, mainly hull integrity damage Mods on (not including UVDM or FH2.0): Medium compartment damage, no hull integrity damage (pic below) Mods on (including UVDM): no compartment damage, no hull integrity damage, minor damage to radio, radar and flak. Mods on (including FH2.0): Full damage to compartments, minor hull integrity damage Mods on (UVDM first installed, FH2.0 second): no compartment damage, no hull integrity damage, minor damage to radio, radar and flak. Mods on (FH2.0 first installed, UVDM second): no compartment damage, no hull integrity damage, minor damage to radio, radar and flak. Now I truly thought it was my mod effecting the damage outcomes when using UVDM. So thats why I sat trying to get it too work observing the various outcomes. Something is off with the controllers for the decals, I am 90% sure. The only other factor I can think of which prevents total damage occurring submerged using UVDM is perhaps in my install I have edited a file I have not accounted for, nor remember editing. Would like to hear more opinions on this as I would hate for someone to do a full campaign only receiving damage to radars and deck guns. Here is a pic of Mods on (not including UVDM or FH2.0): ![]() So before all these mods are installed (stock) I get hull damage and minor compartment damage, very light... When these mods are installed w/o my FH or your UVDM I get no damage to the hull but serious flooding and compartment damage. This may truly be a user only problem (me), but would like to know for sure.
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#38 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#39 |
Helmsman
![]() Join Date: Dec 2003
Posts: 109
Downloads: 328
Uploads: 0
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![]() ![]() from the outside it looked like a hole,but on closer inspection from the inside it looks like buckled metal,sorry did not hang around for a pic(printscreen)as i just sunk seven ships and i need the tonnage ![]() |
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#40 |
Stowaway
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Is there a way of making the holes go away and replacing with damaged decal?
Any sub with a hole that large in the pressure hull would be dead in seconds, it just looks silly, thought so in the other SH titles too ![]() |
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#41 |
Stowaway
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Try playing with the controllers.
The controllers from SH4 may still work. And alot of neat things happen when you just play around. One course of action may not be the best course of action. |
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#42 |
A-ganger
![]() Join Date: May 2006
Posts: 72
Downloads: 26
Uploads: 0
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I'd be surprised if the damage decals exactly matched the amount and position of where the shot struck. I don't know about the actual files etc. but it seems unlikely that the 3D models would be that flexible from my experience.
Are you sure there aren't just a set number of decals in appropriate positions for every model and it simply picks the nearest one to display? Would be a much simpler way of doing it and solve a lot of graphics problems from a dev's perspective. Course I could be wrong and some poor programmer spent weeks getting this to work when they could have... I dunno fixed something important ![]() |
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#43 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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To my understanding: the damage decals are just transparant holes with some detail around the edges and on the inner rim. Nothing changes on the actual model, you can just see through part of the skin.
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#44 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I,m having problems with this mod. When underwater the wholes pretude when viewed from above and they can bee seen above water even when going deep when the u-boat model itseld cannot be seen at all . I just see the damaged wholes of the u-boat. This looks extremly weird. Also it seems that it somehow affects the damage my u-boat takes. It might be do to other mods but i did a test with your mod and the u-boat depth charge shake mod. I would only get hull damage and minor sytem damage and it took quite a while for my boat to sink i could even remaing on the surface for some time. I just think the damage system is all screwed up from stock.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#45 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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I did try and get the sh3 and sh4 damage models to work with sh5 but no luck. With the sh5 damage decal controller I can specify a mesh it uses for the damage decal but I have no idea what the others are, if there even are others. |
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