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Old 04-13-10, 01:13 PM   #1
HanSolo78
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Quote:
Originally Posted by bigboywooly View Post
No they dont work Hans
Maybe just missing a script
Will see what the patch brings

Good luck with lowering the ports
The ones I added for my resupply mod took ages to get low enough and noticed afterwards in the MapObjects.ini that their heights were then in the minus ( - )
eg Height=-0.060599 for Las Palmas

You find it the same ?
hm.. yes.. maybe the patch brings some news here but I doubt that!

The ports also take ages for me.. but it is not the lowering that takes so long but the terrain changes that take so long.
One habour takes about 1 1/2 to 2 hours.

Right now I only have done so far:

Kiel,
WHV
Brest

To come:

Lorient
St. Nazaire
La Pallice
Bordeaux?
Danzig?
Gotenhafen?
Helgoland
Bergen
Trondheim
Narvik
La Spezia?

So.. approx. over 20 hours of work... only for the terrain changes.
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Old 04-13-10, 01:41 PM   #2
TheBeast
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Do you think The General will complete his fiendish plot to inundate the world by raising the worlds water level a few meters?
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Old 04-13-10, 03:44 PM   #3
oscar19681
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Quote:
Originally Posted by HanSolo78 View Post
hm.. yes.. maybe the patch brings some news here but I doubt that!

The ports also take ages for me.. but it is not the lowering that takes so long but the terrain changes that take so long.
One habour takes about 1 1/2 to 2 hours.

Right now I only have done so far:

Kiel,
WHV
Brest

To come:

Lorient
St. Nazaire
La Pallice
Bordeaux?
Danzig?
Gotenhafen?
Helgoland
Bergen
Trondheim
Narvik
La Spezia?

So.. approx. over 20 hours of work... only for the terrain changes.
That does seem like a lot of work indeed. But dont forget that chances are big that your mod finds its way into the supermods!
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Old 04-13-10, 04:32 PM   #4
HanSolo78
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@privateer

No.. did not try that... they surely would kook a bit better.
At the moment I don´t want start big experiments...

@oscar

yeah... sure it might find it´s way into a supermod....we`ll see!
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Old 04-13-10, 04:37 PM   #5
Madox58
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Quote:
Originally Posted by HanSolo78 View Post
@privateer

No.. did not try that.
I believe I can help you with getting them to show in Game.
I'll do a test or two and send you a PM.
It will be a few days.
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Old 04-13-10, 05:24 PM   #6
HanSolo78
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Quote:
Originally Posted by privateer View Post
I believe I can help you with getting them to show in Game.
I'll do a test or two and send you a PM.
It will be a few days.
Sounds interesting
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Old 04-13-10, 05:34 PM   #7
Madox58
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The 'People" on ships and such are no longer in the eqp file.
They are placed by a named 3D object on each Ship.
Not sure if this will work for dat files yet.
Look at the LNK@ stuff when viewing with Granny Viewer.
Then look in Library folder/Patch_XXXX

Place a small patch to match Granny Viewer.
Those are linked.
But follow nameing conventions.
As that may be the key.
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Old 04-19-10, 08:40 AM   #8
TheBeast
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Progress

Looking forward to this MOD. Any additional progress info?
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Old 04-13-10, 04:33 PM   #9
bigboywooly
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Quote:
Originally Posted by oscar19681 View Post
That does seem like a lot of work indeed. But dont forget that chances are big that your mod finds its way into the supermods!
lol
If I know Hans it WILL be a supermod
WAC ( SH3 ) is his after all
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